To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ????{\nf????{\n^}Y????{\nf????{\n^}bE 00111111001111110011111100111111011110110101110001101110011001100011111100111111001111110011111101111011010111000110111001011110011111010101100100111111001111110011111100111111011110110101110001101110011001100011111100111111001111110011111101111011010111000110111001011110011111010110001001000101 3f3f3f3f7b5c6e663f3f3f3f7b5c6e5e7d593f3f3f3f7b5c6e663f3f3f3f7b5c6e5e7d6245
SJIS-WIN 骰シ閾遡{\nf骰シ閾遡{\n^}Y骰シ閾遡{\nf骰シ閾遡{\n^}bE 11101001100011011011110011101000100001111001000101101011011110110101110001101110011001101110100110001101101111001110100010000111100100010110101101111011010111000110111001011110011111010101100111101001100011011011110011101000100001111001000101101011011110110101110001101110011001101110100110001101101111001110100010000111100100010110101101111011010111000110111001011110011111010110001001000101 e98dbce887916b7b5c6e66e98dbce887916b7b5c6e5e7d59e98dbce887916b7b5c6e66e98dbce887916b7b5c6e5e7d6245
EUC-JP 骰シ閾遡{\nf骰シ閾遡{\n^}Y骰シ閾遡{\nf骰シ閾遡{\n^}bE 1111000111101101100011101011110011101111111001111100000111001100011110110101110001101110011001101111000111101101100011101011110011101111111001111100000111001100011110110101110001101110010111100111110101011001111100011110110110001110101111001110111111100111110000011100110001111011010111000110111001100110111100011110110110001110101111001110111111100111110000011100110001111011010111000110111001011110011111010110001001000101 f1ed8ebcefe7c1cc7b5c6e66f1ed8ebcefe7c1cc7b5c6e5e7d59f1ed8ebcefe7c1cc7b5c6e66f1ed8ebcefe7c1cc7b5c6e5e7d6245
UTF-8 骰シ閾遡{\nf骰シ閾遡{\n^}Y骰シ閾遡{\nf骰シ閾遡{\n^}bE 111010011010101010110000111011111011110110111100111010011001011010111110111010011000000110100001011110110101110001101110011001101110100110101010101100001110111110111101101111001110100110010110101111101110100110000001101000010111101101011100011011100101111001111101010110011110100110101010101100001110111110111101101111001110100110010110101111101110100110000001101000010111101101011100011011100110011011101001101010101011000011101111101111011011110011101001100101101011111011101001100000011010000101111011010111000110111001011110011111010110001001000101 e9aab0efbdbce996bee981a17b5c6e66e9aab0efbdbce996bee981a17b5c6e5e7d59e9aab0efbdbce996bee981a17b5c6e66e9aab0efbdbce996bee981a17b5c6e5e7d6245
UHC ???遡{\nf???遡{\n^}Y???遡{\nf???遡{\n^}bE 0011111100111111001111111110000111001111011110110101110001101110011001100011111100111111001111111110000111001111011110110101110001101110010111100111110101011001001111110011111100111111111000011100111101111011010111000110111001100110001111110011111100111111111000011100111101111011010111000110111001011110011111010110001001000101 3f3f3fe1cf7b5c6e663f3f3fe1cf7b5c6e5e7d593f3f3fe1cf7b5c6e663f3f3fe1cf7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)