To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ??{^n]^nf??{^n]^n^}Y??{^n]^nf??{^n]^n^}bE 0011111100111111011110110101111001101110010111010101111001101110011001100011111100111111011110110101111001101110010111010101111001101110010111100111110101011001001111110011111101111011010111100110111001011101010111100110111001100110001111110011111101111011010111100110111001011101010111100110111001011110011111010110001001000101 3f3f7b5e6e5d5e6e663f3f7b5e6e5d5e6e5e7d593f3f7b5e6e5d5e6e663f3f7b5e6e5d5e6e5e7d6245
SJIS-WIN 骰馬{^n]^nf骰馬{^n]^n^}Y骰馬{^n]^nf骰馬{^n]^n^}bE 11101001100011011001010001101110011110110101111001101110010111010101111001101110011001101110100110001101100101000110111001111011010111100110111001011101010111100110111001011110011111010101100111101001100011011001010001101110011110110101111001101110010111010101111001101110011001101110100110001101100101000110111001111011010111100110111001011101010111100110111001011110011111010110001001000101 e98d946e7b5e6e5d5e6e66e98d946e7b5e6e5d5e6e5e7d59e98d946e7b5e6e5d5e6e66e98d946e7b5e6e5d5e6e5e7d6245
EUC-JP 骰馬{^n]^nf骰馬{^n]^n^}Y骰馬{^n]^nf骰馬{^n]^n^}bE 11110001111011011100011111001111011110110101111001101110010111010101111001101110011001101111000111101101110001111100111101111011010111100110111001011101010111100110111001011110011111010101100111110001111011011100011111001111011110110101111001101110010111010101111001101110011001101111000111101101110001111100111101111011010111100110111001011101010111100110111001011110011111010110001001000101 f1edc7cf7b5e6e5d5e6e66f1edc7cf7b5e6e5d5e6e5e7d59f1edc7cf7b5e6e5d5e6e66f1edc7cf7b5e6e5d5e6e5e7d6245
UTF-8 骰馬{^n]^nf骰馬{^n]^n^}Y骰馬{^n]^nf骰馬{^n]^n^}bE 111010011010101010110000111010011010011010101100011110110101111001101110010111010101111001101110011001101110100110101010101100001110100110100110101011000111101101011110011011100101110101011110011011100101111001111101010110011110100110101010101100001110100110100110101011000111101101011110011011100101110101011110011011100110011011101001101010101011000011101001101001101010110001111011010111100110111001011101010111100110111001011110011111010110001001000101 e9aab0e9a6ac7b5e6e5d5e6e66e9aab0e9a6ac7b5e6e5d5e6e5e7d59e9aab0e9a6ac7b5e6e5d5e6e66e9aab0e9a6ac7b5e6e5d5e6e5e7d6245
UHC ?馬{^n]^nf?馬{^n]^n^}Y?馬{^n]^nf?馬{^n]^n^}bE 001111111101100010101001011110110101111001101110010111010101111001101110011001100011111111011000101010010111101101011110011011100101110101011110011011100101111001111101010110010011111111011000101010010111101101011110011011100101110101011110011011100110011000111111110110001010100101111011010111100110111001011101010111100110111001011110011111010110001001000101 3fd8a97b5e6e5d5e6e663fd8a97b5e6e5d5e6e5e7d593fd8a97b5e6e5d5e6e663fd8a97b5e6e5d5e6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)