To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ??^\{\nf??^\{\n^}Y??^\{\nf??^\{\n^}bE 00111111001111110101111001011100011110110101110001101110011001100011111100111111010111100101110001111011010111000110111001011110011111010101100100111111001111110101111001011100011110110101110001101110011001100011111100111111010111100101110001111011010111000110111001011110011111010110001001000101 3f3f5e5c7b5c6e663f3f5e5c7b5c6e5e7d593f3f5e5c7b5c6e663f3f5e5c7b5c6e5e7d6245
SJIS-WIN 骰馬^\{\nf骰馬^\{\n^}Y骰馬^\{\nf骰馬^\{\n^}bE 111010011000110110010100011011100101111001011100011110110101110001101110011001101110100110001101100101000110111001011110010111000111101101011100011011100101111001111101010110011110100110001101100101000110111001011110010111000111101101011100011011100110011011101001100011011001010001101110010111100101110001111011010111000110111001011110011111010110001001000101 e98d946e5e5c7b5c6e66e98d946e5e5c7b5c6e5e7d59e98d946e5e5c7b5c6e66e98d946e5e5c7b5c6e5e7d6245
EUC-JP 骰馬^\{\nf骰馬^\{\n^}Y骰馬^\{\nf骰馬^\{\n^}bE 111100011110110111000111110011110101111001011100011110110101110001101110011001101111000111101101110001111100111101011110010111000111101101011100011011100101111001111101010110011111000111101101110001111100111101011110010111000111101101011100011011100110011011110001111011011100011111001111010111100101110001111011010111000110111001011110011111010110001001000101 f1edc7cf5e5c7b5c6e66f1edc7cf5e5c7b5c6e5e7d59f1edc7cf5e5c7b5c6e66f1edc7cf5e5c7b5c6e5e7d6245
UTF-8 骰馬^\{\nf骰馬^\{\n^}Y骰馬^\{\nf骰馬^\{\n^}bE 1110100110101010101100001110100110100110101011000101111001011100011110110101110001101110011001101110100110101010101100001110100110100110101011000101111001011100011110110101110001101110010111100111110101011001111010011010101010110000111010011010011010101100010111100101110001111011010111000110111001100110111010011010101010110000111010011010011010101100010111100101110001111011010111000110111001011110011111010110001001000101 e9aab0e9a6ac5e5c7b5c6e66e9aab0e9a6ac5e5c7b5c6e5e7d59e9aab0e9a6ac5e5c7b5c6e66e9aab0e9a6ac5e5c7b5c6e5e7d6245
UHC ?馬^\{\nf?馬^\{\n^}Y?馬^\{\nf?馬^\{\n^}bE 0011111111011000101010010101111001011100011110110101110001101110011001100011111111011000101010010101111001011100011110110101110001101110010111100111110101011001001111111101100010101001010111100101110001111011010111000110111001100110001111111101100010101001010111100101110001111011010111000110111001011110011111010110001001000101 3fd8a95e5c7b5c6e663fd8a95e5c7b5c6e5e7d593fd8a95e5c7b5c6e663fd8a95e5c7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)