To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ????PX\nf????PX\n^}Y????PX\nf????PX\n^}bE 0011111100111111001111110011111101010000010110000101110001101110011001100011111100111111001111110011111101010000010110000101110001101110010111100111110101011001001111110011111100111111001111110101000001011000010111000110111001100110001111110011111100111111001111110101000001011000010111000110111001011110011111010110001001000101 3f3f3f3f50585c6e663f3f3f3f50585c6e5e7d593f3f3f3f50585c6e663f3f3f3f50585c6e5e7d6245
SJIS-WIN 驤托スァPX\nf驤托スァPX\n^}Y驤托スァPX\nf驤托スァPX\n^}bE 11101001100010001001000111101111101111011010011101010000010110000101110001101110011001101110100110001000100100011110111110111101101001110101000001011000010111000110111001011110011111010101100111101001100010001001000111101111101111011010011101010000010110000101110001101110011001101110100110001000100100011110111110111101101001110101000001011000010111000110111001011110011111010110001001000101 e98891efbda750585c6e66e98891efbda750585c6e5e7d59e98891efbda750585c6e66e98891efbda750585c6e5e7d6245
EUC-JP 驤托スァPX\nf驤托スァPX\n^}Y驤托スァPX\nf驤托スァPX\n^}bE 111100011110100011000010111100011000111010111101100011101010011101010000010110000101110001101110011001101111000111101000110000101111000110001110101111011000111010100111010100000101100001011100011011100101111001111101010110011111000111101000110000101111000110001110101111011000111010100111010100000101100001011100011011100110011011110001111010001100001011110001100011101011110110001110101001110101000001011000010111000110111001011110011111010110001001000101 f1e8c2f18ebd8ea750585c6e66f1e8c2f18ebd8ea750585c6e5e7d59f1e8c2f18ebd8ea750585c6e66f1e8c2f18ebd8ea750585c6e5e7d6245
UTF-8 驤托スァPX\nf驤托スァPX\n^}Y驤托スァPX\nf驤托スァPX\n^}bE 11101001101010011010010011100110100010011001100011101111101111011011110111101111101111011010011101010000010110000101110001101110011001101110100110101001101001001110011010001001100110001110111110111101101111011110111110111101101001110101000001011000010111000110111001011110011111010101100111101001101010011010010011100110100010011001100011101111101111011011110111101111101111011010011101010000010110000101110001101110011001101110100110101001101001001110011010001001100110001110111110111101101111011110111110111101101001110101000001011000010111000110111001011110011111010110001001000101 e9a9a4e68998efbdbdefbda750585c6e66e9a9a4e68998efbdbdefbda750585c6e5e7d59e9a9a4e68998efbdbdefbda750585c6e66e9a9a4e68998efbdbdefbda750585c6e5e7d6245
UHC ?托??PX\nf?托??PX\n^}Y?托??PX\nf?托??PX\n^}bE 001111111111011011110101001111110011111101010000010110000101110001101110011001100011111111110110111101010011111100111111010100000101100001011100011011100101111001111101010110010011111111110110111101010011111100111111010100000101100001011100011011100110011000111111111101101111010100111111001111110101000001011000010111000110111001011110011111010110001001000101 3ff6f53f3f50585c6e663ff6f53f3f50585c6e5e7d593ff6f53f3f50585c6e663ff6f53f3f50585c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)