To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?????\nf?????\n^}Y?????\nf?????\n^}bE 00111111001111110011111100111111001111110101110001101110011001100011111100111111001111110011111100111111010111000110111001011110011111010101100100111111001111110011111100111111001111110101110001101110011001100011111100111111001111110011111100111111010111000110111001011110011111010110001001000101 3f3f3f3f3f5c6e663f3f3f3f3f5c6e5e7d593f3f3f3f3f5c6e663f3f3f3f3f5c6e5e7d6245
SJIS-WIN 鞦軸ロケ\nf鞦軸ロケ\n^}Y鞦軸ロケ\nf鞦軸ロケ\n^}bE 11101000111000011000111010110010111100001100000011011011101110010101110001101110011001101110100011100001100011101011001011110000110000001101101110111001010111000110111001011110011111010101100111101000111000011000111010110010111100001100000011011011101110010101110001101110011001101110100011100001100011101011001011110000110000001101101110111001010111000110111001011110011111010110001001000101 e8e18eb2f0c0dbb95c6e66e8e18eb2f0c0dbb95c6e5e7d59e8e18eb2f0c0dbb95c6e66e8e18eb2f0c0dbb95c6e5e7d6245
EUC-JP 鞦軸?ロケ\nf鞦軸?ロケ\n^}Y鞦軸?ロケ\nf鞦軸?ロケ\n^}bE 1111000011100011101111001011010000111111100011101101101110001110101110010101110001101110011001101111000011100011101111001011010000111111100011101101101110001110101110010101110001101110010111100111110101011001111100001110001110111100101101000011111110001110110110111000111010111001010111000110111001100110111100001110001110111100101101000011111110001110110110111000111010111001010111000110111001011110011111010110001001000101 f0e3bcb43f8edb8eb95c6e66f0e3bcb43f8edb8eb95c6e5e7d59f0e3bcb43f8edb8eb95c6e66f0e3bcb43f8edb8eb95c6e5e7d6245
UTF-8 鞦軸ロケ\nf鞦軸ロケ\n^}Y鞦軸ロケ\nf鞦軸ロケ\n^}bE 1110100110011110101001101110100010111011101110001110111010000001101111111110111110111110100110111110111110111101101110010101110001101110011001101110100110011110101001101110100010111011101110001110111010000001101111111110111110111110100110111110111110111101101110010101110001101110010111100111110101011001111010011001111010100110111010001011101110111000111011101000000110111111111011111011111010011011111011111011110110111001010111000110111001100110111010011001111010100110111010001011101110111000111011101000000110111111111011111011111010011011111011111011110110111001010111000110111001011110011111010110001001000101 e99ea6e8bbb8ee81bfefbe9befbdb95c6e66e99ea6e8bbb8ee81bfefbe9befbdb95c6e5e7d59e99ea6e8bbb8ee81bfefbe9befbdb95c6e66e99ea6e8bbb8ee81bfefbe9befbdb95c6e5e7d6245
UHC ?軸???\nf?軸???\n^}Y?軸???\nf?軸???\n^}bE 0011111111110101111011100011111100111111001111110101110001101110011001100011111111110101111011100011111100111111001111110101110001101110010111100111110101011001001111111111010111101110001111110011111100111111010111000110111001100110001111111111010111101110001111110011111100111111010111000110111001011110011111010110001001000101 3ff5ee3f3f3f5c6e663ff5ee3f3f3f5c6e5e7d593ff5ee3f3f3f5c6e663ff5ee3f3f3f5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)