To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^]]nf???^]]n^}Y???^]]nf???^]]n^}bE 00111111001111110011111101011110010111010101110101101110011001100011111100111111001111110101111001011101010111010110111001011110011111010101100100111111001111110011111101011110010111010101110101101110011001100011111100111111001111110101111001011101010111010110111001011110011111010110001001000101 3f3f3f5e5d5d6e663f3f3f5e5d5d6e5e7d593f3f3f5e5d5d6e663f3f3f5e5d5d6e5e7d6245
SJIS-WIN 鞜疲球^]]nf鞜疲球^]]n^}Y鞜疲球^]]nf鞜疲球^]]n^}bE 11101000110111111001010011100110100010111000010101011110010111010101110101101110011001101110100011011111100101001110011010001011100001010101111001011101010111010110111001011110011111010101100111101000110111111001010011100110100010111000010101011110010111010101110101101110011001101110100011011111100101001110011010001011100001010101111001011101010111010110111001011110011111010110001001000101 e8df94e68b855e5d5d6e66e8df94e68b855e5d5d6e5e7d59e8df94e68b855e5d5d6e66e8df94e68b855e5d5d6e5e7d6245
EUC-JP 鞜疲球^]]nf鞜疲球^]]n^}Y鞜疲球^]]nf鞜疲球^]]n^}bE 11110000111000011100100011101000101101011110010101011110010111010101110101101110011001101111000011100001110010001110100010110101111001010101111001011101010111010110111001011110011111010101100111110000111000011100100011101000101101011110010101011110010111010101110101101110011001101111000011100001110010001110100010110101111001010101111001011101010111010110111001011110011111010110001001000101 f0e1c8e8b5e55e5d5d6e66f0e1c8e8b5e55e5d5d6e5e7d59f0e1c8e8b5e55e5d5d6e66f0e1c8e8b5e55e5d5d6e5e7d6245
UTF-8 鞜疲球^]]nf鞜疲球^]]n^}Y鞜疲球^]]nf鞜疲球^]]n^}bE 11101001100111101001110011100111100101101011001011100111100100001000001101011110010111010101110101101110011001101110100110011110100111001110011110010110101100101110011110010000100000110101111001011101010111010110111001011110011111010101100111101001100111101001110011100111100101101011001011100111100100001000001101011110010111010101110101101110011001101110100110011110100111001110011110010110101100101110011110010000100000110101111001011101010111010110111001011110011111010110001001000101 e99e9ce796b2e790835e5d5d6e66e99e9ce796b2e790835e5d5d6e5e7d59e99e9ce796b2e790835e5d5d6e66e99e9ce796b2e790835e5d5d6e5e7d6245
UHC ?疲球^]]nf?疲球^]]n^}Y?疲球^]]nf?疲球^]]n^}bE 001111111111100110101010110011111011100101011110010111010101110101101110011001100011111111111001101010101100111110111001010111100101110101011101011011100101111001111101010110010011111111111001101010101100111110111001010111100101110101011101011011100110011000111111111110011010101011001111101110010101111001011101010111010110111001011110011111010110001001000101 3ff9aacfb95e5d5d6e663ff9aacfb95e5d5d6e5e7d593ff9aacfb95e5d5d6e663ff9aacfb95e5d5d6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)