To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???PX\nf???PX\n^}Y???PX\nf???PX\n^}bE 00111111001111110011111101010000010110000101110001101110011001100011111100111111001111110101000001011000010111000110111001011110011111010101100100111111001111110011111101010000010110000101110001101110011001100011111100111111001111110101000001011000010111000110111001011110011111010110001001000101 3f3f3f50585c6e663f3f3f50585c6e5e7d593f3f3f50585c6e663f3f3f50585c6e5e7d6245
SJIS-WIN 鞜懈球PX\nf鞜懈球PX\n^}Y鞜懈球PX\nf鞜懈球PX\n^}bE 11101000110111111001110011100110100010111000010101010000010110000101110001101110011001101110100011011111100111001110011010001011100001010101000001011000010111000110111001011110011111010101100111101000110111111001110011100110100010111000010101010000010110000101110001101110011001101110100011011111100111001110011010001011100001010101000001011000010111000110111001011110011111010110001001000101 e8df9ce68b8550585c6e66e8df9ce68b8550585c6e5e7d59e8df9ce68b8550585c6e66e8df9ce68b8550585c6e5e7d6245
EUC-JP 鞜懈球PX\nf鞜懈球PX\n^}Y鞜懈球PX\nf鞜懈球PX\n^}bE 11110000111000011101100011101000101101011110010101010000010110000101110001101110011001101111000011100001110110001110100010110101111001010101000001011000010111000110111001011110011111010101100111110000111000011101100011101000101101011110010101010000010110000101110001101110011001101111000011100001110110001110100010110101111001010101000001011000010111000110111001011110011111010110001001000101 f0e1d8e8b5e550585c6e66f0e1d8e8b5e550585c6e5e7d59f0e1d8e8b5e550585c6e66f0e1d8e8b5e550585c6e5e7d6245
UTF-8 鞜懈球PX\nf鞜懈球PX\n^}Y鞜懈球PX\nf鞜懈球PX\n^}bE 11101001100111101001110011100110100001111000100011100111100100001000001101010000010110000101110001101110011001101110100110011110100111001110011010000111100010001110011110010000100000110101000001011000010111000110111001011110011111010101100111101001100111101001110011100110100001111000100011100111100100001000001101010000010110000101110001101110011001101110100110011110100111001110011010000111100010001110011110010000100000110101000001011000010111000110111001011110011111010110001001000101 e99e9ce68788e7908350585c6e66e99e9ce68788e7908350585c6e5e7d59e99e9ce68788e7908350585c6e66e99e9ce68788e7908350585c6e5e7d6245
UHC ?懈球PX\nf?懈球PX\n^}Y?懈球PX\nf?懈球PX\n^}bE 001111111111101010101011110011111011100101010000010110000101110001101110011001100011111111111010101010111100111110111001010100000101100001011100011011100101111001111101010110010011111111111010101010111100111110111001010100000101100001011100011011100110011000111111111110101010101111001111101110010101000001011000010111000110111001011110011111010110001001000101 3ffaabcfb950585c6e663ffaabcfb950585c6e5e7d593ffaabcfb950585c6e663ffaabcfb950585c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)