To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?R?^{\nf?R?^{\n^}Y?R?^{\nf?R?^{\n^}bE 00111111010100100011111101011110011110110101110001101110011001100011111101010010001111110101111001111011010111000110111001011110011111010101100100111111010100100011111101011110011110110101110001101110011001100011111101010010001111110101111001111011010111000110111001011110011111010110001001000101 3f523f5e7b5c6e663f523f5e7b5c6e5e7d593f523f5e7b5c6e663f523f5e7b5c6e5e7d6245
SJIS-WIN 霰R霰^{\nf霰R霰^{\n^}Y霰R霰^{\nf霰R霰^{\n^}bE 111010001100010101010010111010001100010101011110011110110101110001101110011001101110100011000101010100101110100011000101010111100111101101011100011011100101111001111101010110011110100011000101010100101110100011000101010111100111101101011100011011100110011011101000110001010101001011101000110001010101111001111011010111000110111001011110011111010110001001000101 e8c552e8c55e7b5c6e66e8c552e8c55e7b5c6e5e7d59e8c552e8c55e7b5c6e66e8c552e8c55e7b5c6e5e7d6245
EUC-JP 霰R霰^{\nf霰R霰^{\n^}Y霰R霰^{\nf霰R霰^{\n^}bE 111100001100011101010010111100001100011101011110011110110101110001101110011001101111000011000111010100101111000011000111010111100111101101011100011011100101111001111101010110011111000011000111010100101111000011000111010111100111101101011100011011100110011011110000110001110101001011110000110001110101111001111011010111000110111001011110011111010110001001000101 f0c752f0c75e7b5c6e66f0c752f0c75e7b5c6e5e7d59f0c752f0c75e7b5c6e66f0c752f0c75e7b5c6e5e7d6245
UTF-8 霰R霰^{\nf霰R霰^{\n^}Y霰R霰^{\nf霰R霰^{\n^}bE 1110100110011100101100000101001011101001100111001011000001011110011110110101110001101110011001101110100110011100101100000101001011101001100111001011000001011110011110110101110001101110010111100111110101011001111010011001110010110000010100101110100110011100101100000101111001111011010111000110111001100110111010011001110010110000010100101110100110011100101100000101111001111011010111000110111001011110011111010110001001000101 e99cb052e99cb05e7b5c6e66e99cb052e99cb05e7b5c6e5e7d59e99cb052e99cb05e7b5c6e66e99cb052e99cb05e7b5c6e5e7d6245
UHC 霰R霰^{\nf霰R霰^{\n^}Y霰R霰^{\nf霰R霰^{\n^}bE 110111111010110001010010110111111010110001011110011110110101110001101110011001101101111110101100010100101101111110101100010111100111101101011100011011100101111001111101010110011101111110101100010100101101111110101100010111100111101101011100011011100110011011011111101011000101001011011111101011000101111001111011010111000110111001011110011111010110001001000101 dfac52dfac5e7b5c6e66dfac52dfac5e7b5c6e5e7d59dfac52dfac5e7b5c6e66dfac52dfac5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)