To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???\{\nf???\{\n^}Y???\{\nf???\{\n^}bE 00111111001111110011111101011100011110110101110001101110011001100011111100111111001111110101110001111011010111000110111001011110011111010101100100111111001111110011111101011100011110110101110001101110011001100011111100111111001111110101110001111011010111000110111001011110011111010110001001000101 3f3f3f5c7b5c6e663f3f3f5c7b5c6e5e7d593f3f3f5c7b5c6e663f3f3f5c7b5c6e5e7d6245
SJIS-WIN 錻♀技\{\nf錻♀技\{\n^}Y錻♀技\{\nf錻♀技\{\n^}bE 11101000010001101000000110001010100010110101101001011100011110110101110001101110011001101110100001000110100000011000101010001011010110100101110001111011010111000110111001011110011111010101100111101000010001101000000110001010100010110101101001011100011110110101110001101110011001101110100001000110100000011000101010001011010110100101110001111011010111000110111001011110011111010110001001000101 e846818a8b5a5c7b5c6e66e846818a8b5a5c7b5c6e5e7d59e846818a8b5a5c7b5c6e66e846818a8b5a5c7b5c6e5e7d6245
EUC-JP 錻♀技\{\nf錻♀技\{\n^}Y錻♀技\{\nf錻♀技\{\n^}bE 11101111101001111010000111101010101101011011101101011100011110110101110001101110011001101110111110100111101000011110101010110101101110110101110001111011010111000110111001011110011111010101100111101111101001111010000111101010101101011011101101011100011110110101110001101110011001101110111110100111101000011110101010110101101110110101110001111011010111000110111001011110011111010110001001000101 efa7a1eab5bb5c7b5c6e66efa7a1eab5bb5c7b5c6e5e7d59efa7a1eab5bb5c7b5c6e66efa7a1eab5bb5c7b5c6e5e7d6245
UTF-8 錻♀技\{\nf錻♀技\{\n^}Y錻♀技\{\nf錻♀技\{\n^}bE 11101001100011001011101111100010100110011000000011100110100010101000000001011100011110110101110001101110011001101110100110001100101110111110001010011001100000001110011010001010100000000101110001111011010111000110111001011110011111010101100111101001100011001011101111100010100110011000000011100110100010101000000001011100011110110101110001101110011001101110100110001100101110111110001010011001100000001110011010001010100000000101110001111011010111000110111001011110011111010110001001000101 e98cbbe29980e68a805c7b5c6e66e98cbbe29980e68a805c7b5c6e5e7d59e98cbbe29980e68a805c7b5c6e66e98cbbe29980e68a805c7b5c6e5e7d6245
UHC ?♀技\{\nf?♀技\{\n^}Y?♀技\{\nf?♀技\{\n^}bE 001111111010000111001111110100001111110001011100011110110101110001101110011001100011111110100001110011111101000011111100010111000111101101011100011011100101111001111101010110010011111110100001110011111101000011111100010111000111101101011100011011100110011000111111101000011100111111010000111111000101110001111011010111000110111001011110011111010110001001000101 3fa1cfd0fc5c7b5c6e663fa1cfd0fc5c7b5c6e5e7d593fa1cfd0fc5c7b5c6e663fa1cfd0fc5c7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)