To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 錺伎Β^{\nf錺伎Β^{\n^}Y錺伎Β^{\nf錺伎Β^{\n^}bE 11101000010001001000101011101010100000111010000001011110011110110101110001101110011001101110100001000100100010101110101010000011101000000101111001111011010111000110111001011110011111010101100111101000010001001000101011101010100000111010000001011110011110110101110001101110011001101110100001000100100010101110101010000011101000000101111001111011010111000110111001011110011111010110001001000101 e8448aea83a05e7b5c6e66e8448aea83a05e7b5c6e5e7d59e8448aea83a05e7b5c6e66e8448aea83a05e7b5c6e5e7d6245
EUC-JP 錺伎Β^{\nf錺伎Β^{\n^}Y錺伎Β^{\nf錺伎Β^{\n^}bE 11101111101001011011010011101100101001101010001001011110011110110101110001101110011001101110111110100101101101001110110010100110101000100101111001111011010111000110111001011110011111010101100111101111101001011011010011101100101001101010001001011110011110110101110001101110011001101110111110100101101101001110110010100110101000100101111001111011010111000110111001011110011111010110001001000101 efa5b4eca6a25e7b5c6e66efa5b4eca6a25e7b5c6e5e7d59efa5b4eca6a25e7b5c6e66efa5b4eca6a25e7b5c6e5e7d6245
UTF-8 錺伎Β^{\nf錺伎Β^{\n^}Y錺伎Β^{\nf錺伎Β^{\n^}bE 111010011000110010111010111001001011110010001110110011101001001001011110011110110101110001101110011001101110100110001100101110101110010010111100100011101100111010010010010111100111101101011100011011100101111001111101010110011110100110001100101110101110010010111100100011101100111010010010010111100111101101011100011011100110011011101001100011001011101011100100101111001000111011001110100100100101111001111011010111000110111001011110011111010110001001000101 e98cbae4bc8ece925e7b5c6e66e98cbae4bc8ece925e7b5c6e5e7d59e98cbae4bc8ece925e7b5c6e66e98cbae4bc8ece925e7b5c6e5e7d6245
UHC ?伎Β^{\nf?伎Β^{\n^}Y?伎Β^{\nf?伎Β^{\n^}bE 001111111101000011101011101001011100001001011110011110110101110001101110011001100011111111010000111010111010010111000010010111100111101101011100011011100101111001111101010110010011111111010000111010111010010111000010010111100111101101011100011011100110011000111111110100001110101110100101110000100101111001111011010111000110111001011110011111010110001001000101 3fd0eba5c25e7b5c6e663fd0eba5c25e7b5c6e5e7d593fd0eba5c25e7b5c6e663fd0eba5c25e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)