To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???mX\nf???mX\n^}Y???mX\nf???mX\n^}bE 00111111001111110011111101101101010110000101110001101110011001100011111100111111001111110110110101011000010111000110111001011110011111010101100100111111001111110011111101101101010110000101110001101110011001100011111100111111001111110110110101011000010111000110111001011110011111010110001001000101 3f3f3f6d585c6e663f3f3f6d585c6e5e7d593f3f3f6d585c6e663f3f3f6d585c6e5e7d6245
SJIS-WIN 遏夭膜mX\nf遏夭膜mX\n^}Y遏夭膜mX\nf遏夭膜mX\n^}bE 11100111100111111001101011101110100101101000110001101101010110000101110001101110011001101110011110011111100110101110111010010110100011000110110101011000010111000110111001011110011111010101100111100111100111111001101011101110100101101000110001101101010110000101110001101110011001101110011110011111100110101110111010010110100011000110110101011000010111000110111001011110011111010110001001000101 e79f9aee968c6d585c6e66e79f9aee968c6d585c6e5e7d59e79f9aee968c6d585c6e66e79f9aee968c6d585c6e5e7d6245
EUC-JP 遏夭膜mX\nf遏夭膜mX\n^}Y遏夭膜mX\nf遏夭膜mX\n^}bE 11101110101000011101010011110000110010111110110001101101010110000101110001101110011001101110111010100001110101001111000011001011111011000110110101011000010111000110111001011110011111010101100111101110101000011101010011110000110010111110110001101101010110000101110001101110011001101110111010100001110101001111000011001011111011000110110101011000010111000110111001011110011111010110001001000101 eea1d4f0cbec6d585c6e66eea1d4f0cbec6d585c6e5e7d59eea1d4f0cbec6d585c6e66eea1d4f0cbec6d585c6e5e7d6245
UTF-8 遏夭膜mX\nf遏夭膜mX\n^}Y遏夭膜mX\nf遏夭膜mX\n^}bE 11101001100000011000111111100101101001001010110111101000100001101001110001101101010110000101110001101110011001101110100110000001100011111110010110100100101011011110100010000110100111000110110101011000010111000110111001011110011111010101100111101001100000011000111111100101101001001010110111101000100001101001110001101101010110000101110001101110011001101110100110000001100011111110010110100100101011011110100010000110100111000110110101011000010111000110111001011110011111010110001001000101 e9818fe5a4ade8869c6d585c6e66e9818fe5a4ade8869c6d585c6e5e7d59e9818fe5a4ade8869c6d585c6e66e9818fe5a4ade8869c6d585c6e5e7d6245
UHC ?夭膜mX\nf?夭膜mX\n^}Y?夭膜mX\nf?夭膜mX\n^}bE 001111111110100011101100110110001010111101101101010110000101110001101110011001100011111111101000111011001101100010101111011011010101100001011100011011100101111001111101010110010011111111101000111011001101100010101111011011010101100001011100011011100110011000111111111010001110110011011000101011110110110101011000010111000110111001011110011111010110001001000101 3fe8ecd8af6d585c6e663fe8ecd8af6d585c6e5e7d593fe8ecd8af6d585c6e663fe8ecd8af6d585c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)