To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?K}?K{^nf?K}?K{^n^}Y?K}?K{^nf?K}?K{^n^}bE 0011111101001011011111010011111101001011011110110101111001101110011001100011111101001011011111010011111101001011011110110101111001101110010111100111110101011001001111110100101101111101001111110100101101111011010111100110111001100110001111110100101101111101001111110100101101111011010111100110111001011110011111010110001001000101 3f4b7d3f4b7b5e6e663f4b7d3f4b7b5e6e5e7d593f4b7d3f4b7b5e6e663f4b7d3f4b7b5e6e5e7d6245
SJIS-WIN 速K}速K{^nf速K}速K{^n^}Y速K}速K{^nf速K}速K{^n^}bE 10010001101011000100101101111101100100011010110001001011011110110101111001101110011001101001000110101100010010110111110110010001101011000100101101111011010111100110111001011110011111010101100110010001101011000100101101111101100100011010110001001011011110110101111001101110011001101001000110101100010010110111110110010001101011000100101101111011010111100110111001011110011111010110001001000101 91ac4b7d91ac4b7b5e6e6691ac4b7d91ac4b7b5e6e5e7d5991ac4b7d91ac4b7b5e6e6691ac4b7d91ac4b7b5e6e5e7d6245
EUC-JP 速K}速K{^nf速K}速K{^n^}Y速K}速K{^nf速K}速K{^n^}bE 11000010101011100100101101111101110000101010111001001011011110110101111001101110011001101100001010101110010010110111110111000010101011100100101101111011010111100110111001011110011111010101100111000010101011100100101101111101110000101010111001001011011110110101111001101110011001101100001010101110010010110111110111000010101011100100101101111011010111100110111001011110011111010110001001000101 c2ae4b7dc2ae4b7b5e6e66c2ae4b7dc2ae4b7b5e6e5e7d59c2ae4b7dc2ae4b7b5e6e66c2ae4b7dc2ae4b7b5e6e5e7d6245
UTF-8 速K}速K{^nf速K}速K{^n^}Y速K}速K{^nf速K}速K{^n^}bE 111010011000000010011111010010110111110111101001100000001001111101001011011110110101111001101110011001101110100110000000100111110100101101111101111010011000000010011111010010110111101101011110011011100101111001111101010110011110100110000000100111110100101101111101111010011000000010011111010010110111101101011110011011100110011011101001100000001001111101001011011111011110100110000000100111110100101101111011010111100110111001011110011111010110001001000101 e9809f4b7de9809f4b7b5e6e66e9809f4b7de9809f4b7b5e6e5e7d59e9809f4b7de9809f4b7b5e6e66e9809f4b7de9809f4b7b5e6e5e7d6245
UHC 速K}速K{^nf速K}速K{^n^}Y速K}速K{^nf速K}速K{^n^}bE 11100001110111000100101101111101111000011101110001001011011110110101111001101110011001101110000111011100010010110111110111100001110111000100101101111011010111100110111001011110011111010101100111100001110111000100101101111101111000011101110001001011011110110101111001101110011001101110000111011100010010110111110111100001110111000100101101111011010111100110111001011110011111010110001001000101 e1dc4b7de1dc4b7b5e6e66e1dc4b7de1dc4b7b5e6e5e7d59e1dc4b7de1dc4b7b5e6e66e1dc4b7de1dc4b7b5e6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)