To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ??^\{\nf??^\{\n^}Y??^\{\nf??^\{\n^}bE 00111111001111110101111001011100011110110101110001101110011001100011111100111111010111100101110001111011010111000110111001011110011111010101100100111111001111110101111001011100011110110101110001101110011001100011111100111111010111100101110001111011010111000110111001011110011111010110001001000101 3f3f5e5c7b5c6e663f3f5e5c7b5c6e5e7d593f3f5e5c7b5c6e663f3f5e5c7b5c6e5e7d6245
SJIS-WIN 逞肱^\{\nf逞肱^\{\n^}Y逞肱^\{\nf逞肱^\{\n^}bE 111001111001011110001101011011100101111001011100011110110101110001101110011001101110011110010111100011010110111001011110010111000111101101011100011011100101111001111101010110011110011110010111100011010110111001011110010111000111101101011100011011100110011011100111100101111000110101101110010111100101110001111011010111000110111001011110011111010110001001000101 e7978d6e5e5c7b5c6e66e7978d6e5e5c7b5c6e5e7d59e7978d6e5e5c7b5c6e66e7978d6e5e5c7b5c6e5e7d6245
EUC-JP 逞肱^\{\nf逞肱^\{\n^}Y逞肱^\{\nf逞肱^\{\n^}bE 111011011111011110111001110011110101111001011100011110110101110001101110011001101110110111110111101110011100111101011110010111000111101101011100011011100101111001111101010110011110110111110111101110011100111101011110010111000111101101011100011011100110011011101101111101111011100111001111010111100101110001111011010111000110111001011110011111010110001001000101 edf7b9cf5e5c7b5c6e66edf7b9cf5e5c7b5c6e5e7d59edf7b9cf5e5c7b5c6e66edf7b9cf5e5c7b5c6e5e7d6245
UTF-8 逞肱^\{\nf逞肱^\{\n^}Y逞肱^\{\nf逞肱^\{\n^}bE 1110100110000000100111101110100010000010101100010101111001011100011110110101110001101110011001101110100110000000100111101110100010000010101100010101111001011100011110110101110001101110010111100111110101011001111010011000000010011110111010001000001010110001010111100101110001111011010111000110111001100110111010011000000010011110111010001000001010110001010111100101110001111011010111000110111001011110011111010110001001000101 e9809ee882b15e5c7b5c6e66e9809ee882b15e5c7b5c6e5e7d59e9809ee882b15e5c7b5c6e66e9809ee882b15e5c7b5c6e5e7d6245
UHC 逞肱^\{\nf逞肱^\{\n^}Y逞肱^\{\nf逞肱^\{\n^}bE 110101101100000111001110110111010101111001011100011110110101110001101110011001101101011011000001110011101101110101011110010111000111101101011100011011100101111001111101010110011101011011000001110011101101110101011110010111000111101101011100011011100110011011010110110000011100111011011101010111100101110001111011010111000110111001011110011111010110001001000101 d6c1cedd5e5c7b5c6e66d6c1cedd5e5c7b5c6e5e7d59d6c1cedd5e5c7b5c6e66d6c1cedd5e5c7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)