To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?K}?K{^nf?K}?K{^n^}Y?K}?K{^nf?K}?K{^n^}bE 0011111101001011011111010011111101001011011110110101111001101110011001100011111101001011011111010011111101001011011110110101111001101110010111100111110101011001001111110100101101111101001111110100101101111011010111100110111001100110001111110100101101111101001111110100101101111011010111100110111001011110011111010110001001000101 3f4b7d3f4b7b5e6e663f4b7d3f4b7b5e6e5e7d593f4b7d3f4b7b5e6e663f4b7d3f4b7b5e6e5e7d6245
SJIS-WIN 逆K}逆K{^nf逆K}逆K{^n^}Y逆K}逆K{^nf逆K}逆K{^n^}bE 10001011011101000100101101111101100010110111010001001011011110110101111001101110011001101000101101110100010010110111110110001011011101000100101101111011010111100110111001011110011111010101100110001011011101000100101101111101100010110111010001001011011110110101111001101110011001101000101101110100010010110111110110001011011101000100101101111011010111100110111001011110011111010110001001000101 8b744b7d8b744b7b5e6e668b744b7d8b744b7b5e6e5e7d598b744b7d8b744b7b5e6e668b744b7d8b744b7b5e6e5e7d6245
EUC-JP 逆K}逆K{^nf逆K}逆K{^n^}Y逆K}逆K{^nf逆K}逆K{^n^}bE 10110101110101010100101101111101101101011101010101001011011110110101111001101110011001101011010111010101010010110111110110110101110101010100101101111011010111100110111001011110011111010101100110110101110101010100101101111101101101011101010101001011011110110101111001101110011001101011010111010101010010110111110110110101110101010100101101111011010111100110111001011110011111010110001001000101 b5d54b7db5d54b7b5e6e66b5d54b7db5d54b7b5e6e5e7d59b5d54b7db5d54b7b5e6e66b5d54b7db5d54b7b5e6e5e7d6245
UTF-8 逆K}逆K{^nf逆K}逆K{^n^}Y逆K}逆K{^nf逆K}逆K{^n^}bE 111010011000000010000110010010110111110111101001100000001000011001001011011110110101111001101110011001101110100110000000100001100100101101111101111010011000000010000110010010110111101101011110011011100101111001111101010110011110100110000000100001100100101101111101111010011000000010000110010010110111101101011110011011100110011011101001100000001000011001001011011111011110100110000000100001100100101101111011010111100110111001011110011111010110001001000101 e980864b7de980864b7b5e6e66e980864b7de980864b7b5e6e5e7d59e980864b7de980864b7b5e6e66e980864b7de980864b7b5e6e5e7d6245
UHC 逆K}逆K{^nf逆K}逆K{^n^}Y逆K}逆K{^nf逆K}逆K{^n^}bE 11100110101111010100101101111101111001101011110101001011011110110101111001101110011001101110011010111101010010110111110111100110101111010100101101111011010111100110111001011110011111010101100111100110101111010100101101111101111001101011110101001011011110110101111001101110011001101110011010111101010010110111110111100110101111010100101101111011010111100110111001011110011111010110001001000101 e6bd4b7de6bd4b7b5e6e66e6bd4b7de6bd4b7b5e6e5e7d59e6bd4b7de6bd4b7b5e6e66e6bd4b7de6bd4b7b5e6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)