To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ????M\nf????M\n^}Y????M\nf????M\n^}bE 00111111001111110011111100111111010011010101110001101110011001100011111100111111001111110011111101001101010111000110111001011110011111010101100100111111001111110011111100111111010011010101110001101110011001100011111100111111001111110011111101001101010111000110111001011110011111010110001001000101 3f3f3f3f4d5c6e663f3f3f3f4d5c6e5e7d593f3f3f3f4d5c6e663f3f3f3f4d5c6e5e7d6245
SJIS-WIN 踵夜ス蹴M\nf踵夜ス蹴M\n^}Y踵夜ス蹴M\nf踵夜ス蹴M\n^}bE 11100110111110011001011011101001101111011000111101010010010011010101110001101110011001101110011011111001100101101110100110111101100011110101001001001101010111000110111001011110011111010101100111100110111110011001011011101001101111011000111101010010010011010101110001101110011001101110011011111001100101101110100110111101100011110101001001001101010111000110111001011110011111010110001001000101 e6f996e9bd8f524d5c6e66e6f996e9bd8f524d5c6e5e7d59e6f996e9bd8f524d5c6e66e6f996e9bd8f524d5c6e5e7d6245
EUC-JP 踵夜ス蹴M\nf踵夜ス蹴M\n^}Y踵夜ス蹴M\nf踵夜ス蹴M\n^}bE 1110110011111011110011001110101110001110101111011011110110110011010011010101110001101110011001101110110011111011110011001110101110001110101111011011110110110011010011010101110001101110010111100111110101011001111011001111101111001100111010111000111010111101101111011011001101001101010111000110111001100110111011001111101111001100111010111000111010111101101111011011001101001101010111000110111001011110011111010110001001000101 ecfbcceb8ebdbdb34d5c6e66ecfbcceb8ebdbdb34d5c6e5e7d59ecfbcceb8ebdbdb34d5c6e66ecfbcceb8ebdbdb34d5c6e5e7d6245
UTF-8 踵夜ス蹴M\nf踵夜ス蹴M\n^}Y踵夜ス蹴M\nf踵夜ス蹴M\n^}bE 111010001011100010110101111001011010010010011100111011111011110110111101111010001011100110110100010011010101110001101110011001101110100010111000101101011110010110100100100111001110111110111101101111011110100010111001101101000100110101011100011011100101111001111101010110011110100010111000101101011110010110100100100111001110111110111101101111011110100010111001101101000100110101011100011011100110011011101000101110001011010111100101101001001001110011101111101111011011110111101000101110011011010001001101010111000110111001011110011111010110001001000101 e8b8b5e5a49cefbdbde8b9b44d5c6e66e8b8b5e5a49cefbdbde8b9b44d5c6e5e7d59e8b8b5e5a49cefbdbde8b9b44d5c6e66e8b8b5e5a49cefbdbde8b9b44d5c6e5e7d6245
UHC 踵夜?蹴M\nf踵夜?蹴M\n^}Y踵夜?蹴M\nf踵夜?蹴M\n^}bE 11110001101000101110010110101000001111111111010111101101010011010101110001101110011001101111000110100010111001011010100000111111111101011110110101001101010111000110111001011110011111010101100111110001101000101110010110101000001111111111010111101101010011010101110001101110011001101111000110100010111001011010100000111111111101011110110101001101010111000110111001011110011111010110001001000101 f1a2e5a83ff5ed4d5c6e66f1a2e5a83ff5ed4d5c6e5e7d59f1a2e5a83ff5ed4d5c6e66f1a2e5a83ff5ed4d5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)