To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?????{\nf?????{\n^}Y?????{\nf?????{\n^}bE 0011111100111111001111110011111100111111011110110101110001101110011001100011111100111111001111110011111100111111011110110101110001101110010111100111110101011001001111110011111100111111001111110011111101111011010111000110111001100110001111110011111100111111001111110011111101111011010111000110111001011110011111010110001001000101 3f3f3f3f3f7b5c6e663f3f3f3f3f7b5c6e5e7d593f3f3f3f3f7b5c6e663f3f3f3f3f7b5c6e5e7d6245
SJIS-WIN 踝マニケソ{\nf踝マニケソ{\n^}Y踝マニケソ{\nf踝マニケソ{\n^}bE 111001101111010011001111110001101011100110111111011110110101110001101110011001101110011011110100110011111100011010111001101111110111101101011100011011100101111001111101010110011110011011110100110011111100011010111001101111110111101101011100011011100110011011100110111101001100111111000110101110011011111101111011010111000110111001011110011111010110001001000101 e6f4cfc6b9bf7b5c6e66e6f4cfc6b9bf7b5c6e5e7d59e6f4cfc6b9bf7b5c6e66e6f4cfc6b9bf7b5c6e5e7d6245
EUC-JP 踝マニケソ{\nf踝マニケソ{\n^}Y踝マニケソ{\nf踝マニケソ{\n^}bE 11101100111101101000111011001111100011101100011010001110101110011000111010111111011110110101110001101110011001101110110011110110100011101100111110001110110001101000111010111001100011101011111101111011010111000110111001011110011111010101100111101100111101101000111011001111100011101100011010001110101110011000111010111111011110110101110001101110011001101110110011110110100011101100111110001110110001101000111010111001100011101011111101111011010111000110111001011110011111010110001001000101 ecf68ecf8ec68eb98ebf7b5c6e66ecf68ecf8ec68eb98ebf7b5c6e5e7d59ecf68ecf8ec68eb98ebf7b5c6e66ecf68ecf8ec68eb98ebf7b5c6e5e7d6245
UTF-8 踝マニケソ{\nf踝マニケソ{\n^}Y踝マニケソ{\nf踝マニケソ{\n^}bE 111010001011100010011101111011111011111010001111111011111011111010000110111011111011110110111001111011111011110110111111011110110101110001101110011001101110100010111000100111011110111110111110100011111110111110111110100001101110111110111101101110011110111110111101101111110111101101011100011011100101111001111101010110011110100010111000100111011110111110111110100011111110111110111110100001101110111110111101101110011110111110111101101111110111101101011100011011100110011011101000101110001001110111101111101111101000111111101111101111101000011011101111101111011011100111101111101111011011111101111011010111000110111001011110011111010110001001000101 e8b89defbe8fefbe86efbdb9efbdbf7b5c6e66e8b89defbe8fefbe86efbdb9efbdbf7b5c6e5e7d59e8b89defbe8fefbe86efbdb9efbdbf7b5c6e66e8b89defbe8fefbe86efbdb9efbdbf7b5c6e5e7d6245
UHC ?????{\nf?????{\n^}Y?????{\nf?????{\n^}bE 0011111100111111001111110011111100111111011110110101110001101110011001100011111100111111001111110011111100111111011110110101110001101110010111100111110101011001001111110011111100111111001111110011111101111011010111000110111001100110001111110011111100111111001111110011111101111011010111000110111001011110011111010110001001000101 3f3f3f3f3f7b5c6e663f3f3f3f3f7b5c6e5e7d593f3f3f3f3f7b5c6e663f3f3f3f3f7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)