To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 踝賀黄^{\nf踝賀黄^{\n^}Y踝賀黄^{\nf踝賀黄^{\n^}bE 11100110111101001000100111101010100010011010100101011110011110110101110001101110011001101110011011110100100010011110101010001001101010010101111001111011010111000110111001011110011111010101100111100110111101001000100111101010100010011010100101011110011110110101110001101110011001101110011011110100100010011110101010001001101010010101111001111011010111000110111001011110011111010110001001000101 e6f489ea89a95e7b5c6e66e6f489ea89a95e7b5c6e5e7d59e6f489ea89a95e7b5c6e66e6f489ea89a95e7b5c6e5e7d6245
EUC-JP 踝賀黄^{\nf踝賀黄^{\n^}Y踝賀黄^{\nf踝賀黄^{\n^}bE 11101100111101101011001011101100101100101010101101011110011110110101110001101110011001101110110011110110101100101110110010110010101010110101111001111011010111000110111001011110011111010101100111101100111101101011001011101100101100101010101101011110011110110101110001101110011001101110110011110110101100101110110010110010101010110101111001111011010111000110111001011110011111010110001001000101 ecf6b2ecb2ab5e7b5c6e66ecf6b2ecb2ab5e7b5c6e5e7d59ecf6b2ecb2ab5e7b5c6e66ecf6b2ecb2ab5e7b5c6e5e7d6245
UTF-8 踝賀黄^{\nf踝賀黄^{\n^}Y踝賀黄^{\nf踝賀黄^{\n^}bE 11101000101110001001110111101000101100111000000011101001101110111000010001011110011110110101110001101110011001101110100010111000100111011110100010110011100000001110100110111011100001000101111001111011010111000110111001011110011111010101100111101000101110001001110111101000101100111000000011101001101110111000010001011110011110110101110001101110011001101110100010111000100111011110100010110011100000001110100110111011100001000101111001111011010111000110111001011110011111010110001001000101 e8b89de8b380e9bb845e7b5c6e66e8b89de8b380e9bb845e7b5c6e5e7d59e8b89de8b380e9bb845e7b5c6e66e8b89de8b380e9bb845e7b5c6e5e7d6245
UHC ?賀?^{\nf?賀?^{\n^}Y?賀?^{\nf?賀?^{\n^}bE 0011111111111001110001010011111101011110011110110101110001101110011001100011111111111001110001010011111101011110011110110101110001101110010111100111110101011001001111111111100111000101001111110101111001111011010111000110111001100110001111111111100111000101001111110101111001111011010111000110111001011110011111010110001001000101 3ff9c53f5e7b5c6e663ff9c53f5e7b5c6e5e7d593ff9c53f5e7b5c6e663ff9c53f5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)