To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 踝旧Ч^{\nf踝旧Ч^{\n^}Y踝旧Ч^{\nf踝旧Ч^{\n^}bE 11100110111101001000101110001100100001000101100001011110011110110101110001101110011001101110011011110100100010111000110010000100010110000101111001111011010111000110111001011110011111010101100111100110111101001000101110001100100001000101100001011110011110110101110001101110011001101110011011110100100010111000110010000100010110000101111001111011010111000110111001011110011111010110001001000101 e6f48b8c84585e7b5c6e66e6f48b8c84585e7b5c6e5e7d59e6f48b8c84585e7b5c6e66e6f48b8c84585e7b5c6e5e7d6245
EUC-JP 踝旧Ч^{\nf踝旧Ч^{\n^}Y踝旧Ч^{\nf踝旧Ч^{\n^}bE 11101100111101101011010111101100101001111011100101011110011110110101110001101110011001101110110011110110101101011110110010100111101110010101111001111011010111000110111001011110011111010101100111101100111101101011010111101100101001111011100101011110011110110101110001101110011001101110110011110110101101011110110010100111101110010101111001111011010111000110111001011110011111010110001001000101 ecf6b5eca7b95e7b5c6e66ecf6b5eca7b95e7b5c6e5e7d59ecf6b5eca7b95e7b5c6e66ecf6b5eca7b95e7b5c6e5e7d6245
UTF-8 踝旧Ч^{\nf踝旧Ч^{\n^}Y踝旧Ч^{\nf踝旧Ч^{\n^}bE 111010001011100010011101111001101001011110100111110100001010011101011110011110110101110001101110011001101110100010111000100111011110011010010111101001111101000010100111010111100111101101011100011011100101111001111101010110011110100010111000100111011110011010010111101001111101000010100111010111100111101101011100011011100110011011101000101110001001110111100110100101111010011111010000101001110101111001111011010111000110111001011110011111010110001001000101 e8b89de697a7d0a75e7b5c6e66e8b89de697a7d0a75e7b5c6e5e7d59e8b89de697a7d0a75e7b5c6e66e8b89de697a7d0a75e7b5c6e5e7d6245
UHC ??Ч^{\nf??Ч^{\n^}Y??Ч^{\nf??Ч^{\n^}bE 0011111100111111101011001011100101011110011110110101110001101110011001100011111100111111101011001011100101011110011110110101110001101110010111100111110101011001001111110011111110101100101110010101111001111011010111000110111001100110001111110011111110101100101110010101111001111011010111000110111001011110011111010110001001000101 3f3facb95e7b5c6e663f3facb95e7b5c6e5e7d593f3facb95e7b5c6e663f3facb95e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)