To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?{]?{]nf?{]?{]n^}Y?{]?{]nf?{]?{]n^}bE 00111111011110110101110100111111011110110101110101101110011001100011111101111011010111010011111101111011010111010110111001011110011111010101100100111111011110110101110100111111011110110101110101101110011001100011111101111011010111010011111101111011010111010110111001011110011111010110001001000101 3f7b5d3f7b5d6e663f7b5d3f7b5d6e5e7d593f7b5d3f7b5d6e663f7b5d3f7b5d6e5e7d6245
SJIS-WIN 踝{]踝{]nf踝{]踝{]n^}Y踝{]踝{]nf踝{]踝{]n^}bE 111001101111010001111011010111011110011011110100011110110101110101101110011001101110011011110100011110110101110111100110111101000111101101011101011011100101111001111101010110011110011011110100011110110101110111100110111101000111101101011101011011100110011011100110111101000111101101011101111001101111010001111011010111010110111001011110011111010110001001000101 e6f47b5de6f47b5d6e66e6f47b5de6f47b5d6e5e7d59e6f47b5de6f47b5d6e66e6f47b5de6f47b5d6e5e7d6245
EUC-JP 踝{]踝{]nf踝{]踝{]n^}Y踝{]踝{]nf踝{]踝{]n^}bE 111011001111011001111011010111011110110011110110011110110101110101101110011001101110110011110110011110110101110111101100111101100111101101011101011011100101111001111101010110011110110011110110011110110101110111101100111101100111101101011101011011100110011011101100111101100111101101011101111011001111011001111011010111010110111001011110011111010110001001000101 ecf67b5decf67b5d6e66ecf67b5decf67b5d6e5e7d59ecf67b5decf67b5d6e66ecf67b5decf67b5d6e5e7d6245
UTF-8 踝{]踝{]nf踝{]踝{]n^}Y踝{]踝{]nf踝{]踝{]n^}bE 1110100010111000100111010111101101011101111010001011100010011101011110110101110101101110011001101110100010111000100111010111101101011101111010001011100010011101011110110101110101101110010111100111110101011001111010001011100010011101011110110101110111101000101110001001110101111011010111010110111001100110111010001011100010011101011110110101110111101000101110001001110101111011010111010110111001011110011111010110001001000101 e8b89d7b5de8b89d7b5d6e66e8b89d7b5de8b89d7b5d6e5e7d59e8b89d7b5de8b89d7b5d6e66e8b89d7b5de8b89d7b5d6e5e7d6245
UHC ?{]?{]nf?{]?{]n^}Y?{]?{]nf?{]?{]n^}bE 00111111011110110101110100111111011110110101110101101110011001100011111101111011010111010011111101111011010111010110111001011110011111010101100100111111011110110101110100111111011110110101110101101110011001100011111101111011010111010011111101111011010111010110111001011110011111010110001001000101 3f7b5d3f7b5d6e663f7b5d3f7b5d6e5e7d593f7b5d3f7b5d6e663f7b5d3f7b5d6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)