To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ?^?]{\nf?^?]{\n^}Y?^?]{\nf?^?]{\n^}bE 00111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010101100100111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010110001001000101 3f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d593f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d6245
SJIS-WIN 踝^踝]{\nf踝^踝]{\n^}Y踝^踝]{\nf踝^踝]{\n^}bE 111001101111010001011110111001101111010001011101011110110101110001101110011001101110011011110100010111101110011011110100010111010111101101011100011011100101111001111101010110011110011011110100010111101110011011110100010111010111101101011100011011100110011011100110111101000101111011100110111101000101110101111011010111000110111001011110011111010110001001000101 e6f45ee6f45d7b5c6e66e6f45ee6f45d7b5c6e5e7d59e6f45ee6f45d7b5c6e66e6f45ee6f45d7b5c6e5e7d6245
EUC-JP 踝^踝]{\nf踝^踝]{\n^}Y踝^踝]{\nf踝^踝]{\n^}bE 111011001111011001011110111011001111011001011101011110110101110001101110011001101110110011110110010111101110110011110110010111010111101101011100011011100101111001111101010110011110110011110110010111101110110011110110010111010111101101011100011011100110011011101100111101100101111011101100111101100101110101111011010111000110111001011110011111010110001001000101 ecf65eecf65d7b5c6e66ecf65eecf65d7b5c6e5e7d59ecf65eecf65d7b5c6e66ecf65eecf65d7b5c6e5e7d6245
UTF-8 踝^踝]{\nf踝^踝]{\n^}Y踝^踝]{\nf踝^踝]{\n^}bE 1110100010111000100111010101111011101000101110001001110101011101011110110101110001101110011001101110100010111000100111010101111011101000101110001001110101011101011110110101110001101110010111100111110101011001111010001011100010011101010111101110100010111000100111010101110101111011010111000110111001100110111010001011100010011101010111101110100010111000100111010101110101111011010111000110111001011110011111010110001001000101 e8b89d5ee8b89d5d7b5c6e66e8b89d5ee8b89d5d7b5c6e5e7d59e8b89d5ee8b89d5d7b5c6e66e8b89d5ee8b89d5d7b5c6e5e7d6245
UHC ?^?]{\nf?^?]{\n^}Y?^?]{\nf?^?]{\n^}bE 00111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010101100100111111010111100011111101011101011110110101110001101110011001100011111101011110001111110101110101111011010111000110111001011110011111010110001001000101 3f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d593f5e3f5d7b5c6e663f5e3f5d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)