To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ????{\nf????{\n^}Y????{\nf????{\n^}bE 00111111001111110011111100111111011110110101110001101110011001100011111100111111001111110011111101111011010111000110111001011110011111010101100100111111001111110011111100111111011110110101110001101110011001100011111100111111001111110011111101111011010111000110111001011110011111010110001001000101 3f3f3f3f7b5c6e663f3f3f3f7b5c6e5e7d593f3f3f3f7b5c6e663f3f3f3f7b5c6e5e7d6245
SJIS-WIN 跌ケ阡弄{\nf跌ケ阡弄{\n^}Y跌ケ阡弄{\nf跌ケ阡弄{\n^}bE 11100110111010011011100111101000100101001001100001001101011110110101110001101110011001101110011011101001101110011110100010010100100110000100110101111011010111000110111001011110011111010101100111100110111010011011100111101000100101001001100001001101011110110101110001101110011001101110011011101001101110011110100010010100100110000100110101111011010111000110111001011110011111010110001001000101 e6e9b9e894984d7b5c6e66e6e9b9e894984d7b5c6e5e7d59e6e9b9e894984d7b5c6e66e6e9b9e894984d7b5c6e5e7d6245
EUC-JP 跌ケ阡弄{\nf跌ケ阡弄{\n^}Y跌ケ阡弄{\nf跌ケ阡弄{\n^}bE 1110110011101011100011101011100111101111111101001100111110101110011110110101110001101110011001101110110011101011100011101011100111101111111101001100111110101110011110110101110001101110010111100111110101011001111011001110101110001110101110011110111111110100110011111010111001111011010111000110111001100110111011001110101110001110101110011110111111110100110011111010111001111011010111000110111001011110011111010110001001000101 eceb8eb9eff4cfae7b5c6e66eceb8eb9eff4cfae7b5c6e5e7d59eceb8eb9eff4cfae7b5c6e66eceb8eb9eff4cfae7b5c6e5e7d6245
UTF-8 跌ケ阡弄{\nf跌ケ阡弄{\n^}Y跌ケ阡弄{\nf跌ケ阡弄{\n^}bE 111010001011011110001100111011111011110110111001111010011001100010100001111001011011110010000100011110110101110001101110011001101110100010110111100011001110111110111101101110011110100110011000101000011110010110111100100001000111101101011100011011100101111001111101010110011110100010110111100011001110111110111101101110011110100110011000101000011110010110111100100001000111101101011100011011100110011011101000101101111000110011101111101111011011100111101001100110001010000111100101101111001000010001111011010111000110111001011110011111010110001001000101 e8b78cefbdb9e998a1e5bc847b5c6e66e8b78cefbdb9e998a1e5bc847b5c6e5e7d59e8b78cefbdb9e998a1e5bc847b5c6e66e8b78cefbdb9e998a1e5bc847b5c6e5e7d6245
UHC 跌?阡弄{\nf跌?阡弄{\n^}Y跌?阡弄{\nf跌?阡弄{\n^}bE 11110010111101100011111111110100110001101101011011100111011110110101110001101110011001101111001011110110001111111111010011000110110101101110011101111011010111000110111001011110011111010101100111110010111101100011111111110100110001101101011011100111011110110101110001101110011001101111001011110110001111111111010011000110110101101110011101111011010111000110111001011110011111010110001001000101 f2f63ff4c6d6e77b5c6e66f2f63ff4c6d6e77b5c6e5e7d59f2f63ff4c6d6e77b5c6e66f2f63ff4c6d6e77b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)