To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 跌狩Ε^{\nf跌狩Ε^{\n^}Y跌狩Ε^{\nf跌狩Ε^{\n^}bE 11100110111010011000111011101011100000111010001101011110011110110101110001101110011001101110011011101001100011101110101110000011101000110101111001111011010111000110111001011110011111010101100111100110111010011000111011101011100000111010001101011110011110110101110001101110011001101110011011101001100011101110101110000011101000110101111001111011010111000110111001011110011111010110001001000101 e6e98eeb83a35e7b5c6e66e6e98eeb83a35e7b5c6e5e7d59e6e98eeb83a35e7b5c6e66e6e98eeb83a35e7b5c6e5e7d6245
EUC-JP 跌狩Ε^{\nf跌狩Ε^{\n^}Y跌狩Ε^{\nf跌狩Ε^{\n^}bE 11101100111010111011110011101101101001101010010101011110011110110101110001101110011001101110110011101011101111001110110110100110101001010101111001111011010111000110111001011110011111010101100111101100111010111011110011101101101001101010010101011110011110110101110001101110011001101110110011101011101111001110110110100110101001010101111001111011010111000110111001011110011111010110001001000101 ecebbceda6a55e7b5c6e66ecebbceda6a55e7b5c6e5e7d59ecebbceda6a55e7b5c6e66ecebbceda6a55e7b5c6e5e7d6245
UTF-8 跌狩Ε^{\nf跌狩Ε^{\n^}Y跌狩Ε^{\nf跌狩Ε^{\n^}bE 111010001011011110001100111001111000101110101001110011101001010101011110011110110101110001101110011001101110100010110111100011001110011110001011101010011100111010010101010111100111101101011100011011100101111001111101010110011110100010110111100011001110011110001011101010011100111010010101010111100111101101011100011011100110011011101000101101111000110011100111100010111010100111001110100101010101111001111011010111000110111001011110011111010110001001000101 e8b78ce78ba9ce955e7b5c6e66e8b78ce78ba9ce955e7b5c6e5e7d59e8b78ce78ba9ce955e7b5c6e66e8b78ce78ba9ce955e7b5c6e5e7d6245
UHC 跌狩Ε^{\nf跌狩Ε^{\n^}Y跌狩Ε^{\nf跌狩Ε^{\n^}bE 11110010111101101110001010101101101001011100010101011110011110110101110001101110011001101111001011110110111000101010110110100101110001010101111001111011010111000110111001011110011111010101100111110010111101101110001010101101101001011100010101011110011110110101110001101110011001101111001011110110111000101010110110100101110001010101111001111011010111000110111001011110011111010110001001000101 f2f6e2ada5c55e7b5c6e66f2f6e2ada5c55e7b5c6e5e7d59f2f6e2ada5c55e7b5c6e66f2f6e2ada5c55e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)