To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ??^\{\nf??^\{\n^}Y??^\{\nf??^\{\n^}bE 00111111001111110101111001011100011110110101110001101110011001100011111100111111010111100101110001111011010111000110111001011110011111010101100100111111001111110101111001011100011110110101110001101110011001100011111100111111010111100101110001111011010111000110111001011110011111010110001001000101 3f3f5e5c7b5c6e663f3f5e5c7b5c6e5e7d593f3f5e5c7b5c6e663f3f5e5c7b5c6e5e7d6245
SJIS-WIN 跌刃^\{\nf跌刃^\{\n^}Y跌刃^\{\nf跌刃^\{\n^}bE 111001101110100110010000011011100101111001011100011110110101110001101110011001101110011011101001100100000110111001011110010111000111101101011100011011100101111001111101010110011110011011101001100100000110111001011110010111000111101101011100011011100110011011100110111010011001000001101110010111100101110001111011010111000110111001011110011111010110001001000101 e6e9906e5e5c7b5c6e66e6e9906e5e5c7b5c6e5e7d59e6e9906e5e5c7b5c6e66e6e9906e5e5c7b5c6e5e7d6245
EUC-JP 跌刃^\{\nf跌刃^\{\n^}Y跌刃^\{\nf跌刃^\{\n^}bE 111011001110101110111111110011110101111001011100011110110101110001101110011001101110110011101011101111111100111101011110010111000111101101011100011011100101111001111101010110011110110011101011101111111100111101011110010111000111101101011100011011100110011011101100111010111011111111001111010111100101110001111011010111000110111001011110011111010110001001000101 ecebbfcf5e5c7b5c6e66ecebbfcf5e5c7b5c6e5e7d59ecebbfcf5e5c7b5c6e66ecebbfcf5e5c7b5c6e5e7d6245
UTF-8 跌刃^\{\nf跌刃^\{\n^}Y跌刃^\{\nf跌刃^\{\n^}bE 1110100010110111100011001110010110001000100000110101111001011100011110110101110001101110011001101110100010110111100011001110010110001000100000110101111001011100011110110101110001101110010111100111110101011001111010001011011110001100111001011000100010000011010111100101110001111011010111000110111001100110111010001011011110001100111001011000100010000011010111100101110001111011010111000110111001011110011111010110001001000101 e8b78ce588835e5c7b5c6e66e8b78ce588835e5c7b5c6e5e7d59e8b78ce588835e5c7b5c6e66e8b78ce588835e5c7b5c6e5e7d6245
UHC 跌刃^\{\nf跌刃^\{\n^}Y跌刃^\{\nf跌刃^\{\n^}bE 111100101111011011101100110100110101111001011100011110110101110001101110011001101111001011110110111011001101001101011110010111000111101101011100011011100101111001111101010110011111001011110110111011001101001101011110010111000111101101011100011011100110011011110010111101101110110011010011010111100101110001111011010111000110111001011110011111010110001001000101 f2f6ecd35e5c7b5c6e66f2f6ecd35e5c7b5c6e5e7d59f2f6ecd35e5c7b5c6e66f2f6ecd35e5c7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)