To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???]{\nf???]{\n^}Y???]{\nf???]{\n^}bE 00111111001111110011111101011101011110110101110001101110011001100011111100111111001111110101110101111011010111000110111001011110011111010101100100111111001111110011111101011101011110110101110001101110011001100011111100111111001111110101110101111011010111000110111001011110011111010110001001000101 3f3f3f5d7b5c6e663f3f3f5d7b5c6e5e7d593f3f3f5d7b5c6e663f3f3f5d7b5c6e5e7d6245
SJIS-WIN 豸碁浚]{\nf豸碁浚]{\n^}Y豸碁浚]{\nf豸碁浚]{\n^}bE 11100110101101101000110011101001100111111011001001011101011110110101110001101110011001101110011010110110100011001110100110011111101100100101110101111011010111000110111001011110011111010101100111100110101101101000110011101001100111111011001001011101011110110101110001101110011001101110011010110110100011001110100110011111101100100101110101111011010111000110111001011110011111010110001001000101 e6b68ce99fb25d7b5c6e66e6b68ce99fb25d7b5c6e5e7d59e6b68ce99fb25d7b5c6e66e6b68ce99fb25d7b5c6e5e7d6245
EUC-JP 豸碁浚]{\nf豸碁浚]{\n^}Y豸碁浚]{\nf豸碁浚]{\n^}bE 11101100101110001011100011101011110111101011010001011101011110110101110001101110011001101110110010111000101110001110101111011110101101000101110101111011010111000110111001011110011111010101100111101100101110001011100011101011110111101011010001011101011110110101110001101110011001101110110010111000101110001110101111011110101101000101110101111011010111000110111001011110011111010110001001000101 ecb8b8ebdeb45d7b5c6e66ecb8b8ebdeb45d7b5c6e5e7d59ecb8b8ebdeb45d7b5c6e66ecb8b8ebdeb45d7b5c6e5e7d6245
UTF-8 豸碁浚]{\nf豸碁浚]{\n^}Y豸碁浚]{\nf豸碁浚]{\n^}bE 11101000101100011011100011100111101000101000000111100110101101011001101001011101011110110101110001101110011001101110100010110001101110001110011110100010100000011110011010110101100110100101110101111011010111000110111001011110011111010101100111101000101100011011100011100111101000101000000111100110101101011001101001011101011110110101110001101110011001101110100010110001101110001110011110100010100000011110011010110101100110100101110101111011010111000110111001011110011111010110001001000101 e8b1b8e7a281e6b59a5d7b5c6e66e8b1b8e7a281e6b59a5d7b5c6e5e7d59e8b1b8e7a281e6b59a5d7b5c6e66e8b1b8e7a281e6b59a5d7b5c6e5e7d6245
UHC ?碁浚]{\nf?碁浚]{\n^}Y?碁浚]{\nf?碁浚]{\n^}bE 001111111101000110110011111100011101110101011101011110110101110001101110011001100011111111010001101100111111000111011101010111010111101101011100011011100101111001111101010110010011111111010001101100111111000111011101010111010111101101011100011011100110011000111111110100011011001111110001110111010101110101111011010111000110111001011110011111010110001001000101 3fd1b3f1dd5d7b5c6e663fd1b3f1dd5d7b5c6e5e7d593fd1b3f1dd5d7b5c6e663fd1b3f1dd5d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)