To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 豎梦㊥^{\nf豎梦㊥^{\n^}Y豎梦㊥^{\nf豎梦㊥^{\n^}bE 11100110101100011001101011101011100001111000011001011110011110110101110001101110011001101110011010110001100110101110101110000111100001100101111001111011010111000110111001011110011111010101100111100110101100011001101011101011100001111000011001011110011110110101110001101110011001101110011010110001100110101110101110000111100001100101111001111011010111000110111001011110011111010110001001000101 e6b19aeb87865e7b5c6e66e6b19aeb87865e7b5c6e5e7d59e6b19aeb87865e7b5c6e66e6b19aeb87865e7b5c6e5e7d6245
EUC-JP 豎梦?^{\nf豎梦?^{\n^}Y豎梦?^{\nf豎梦?^{\n^}bE 111011001011001111010100111011010011111101011110011110110101110001101110011001101110110010110011110101001110110100111111010111100111101101011100011011100101111001111101010110011110110010110011110101001110110100111111010111100111101101011100011011100110011011101100101100111101010011101101001111110101111001111011010111000110111001011110011111010110001001000101 ecb3d4ed3f5e7b5c6e66ecb3d4ed3f5e7b5c6e5e7d59ecb3d4ed3f5e7b5c6e66ecb3d4ed3f5e7b5c6e5e7d6245
UTF-8 豎梦㊥^{\nf豎梦㊥^{\n^}Y豎梦㊥^{\nf豎梦㊥^{\n^}bE 11101000101100011000111011100110101000101010011011100011100010101010010101011110011110110101110001101110011001101110100010110001100011101110011010100010101001101110001110001010101001010101111001111011010111000110111001011110011111010101100111101000101100011000111011100110101000101010011011100011100010101010010101011110011110110101110001101110011001101110100010110001100011101110011010100010101001101110001110001010101001010101111001111011010111000110111001011110011111010110001001000101 e8b18ee6a2a6e38aa55e7b5c6e66e8b18ee6a2a6e38aa55e7b5c6e5e7d59e8b18ee6a2a6e38aa55e7b5c6e66e8b18ee6a2a6e38aa55e7b5c6e5e7d6245
UHC ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)