To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???M{\nf???M{\n^}Y???M{\nf???M{\n^}bE 00111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010101100100111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010110001001000101 3f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d593f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d6245
SJIS-WIN 襭苦迂M{\nf襭苦迂M{\n^}Y襭苦迂M{\nf襭苦迂M{\n^}bE 11100110010000101000101111101010100010010100100101001101011110110101110001101110011001101110011001000010100010111110101010001001010010010100110101111011010111000110111001011110011111010101100111100110010000101000101111101010100010010100100101001101011110110101110001101110011001101110011001000010100010111110101010001001010010010100110101111011010111000110111001011110011111010110001001000101 e6428bea89494d7b5c6e66e6428bea89494d7b5c6e5e7d59e6428bea89494d7b5c6e66e6428bea89494d7b5c6e5e7d6245
EUC-JP 襭苦迂M{\nf襭苦迂M{\n^}Y襭苦迂M{\nf襭苦迂M{\n^}bE 11101011101000111011011011101100101100011010101001001101011110110101110001101110011001101110101110100011101101101110110010110001101010100100110101111011010111000110111001011110011111010101100111101011101000111011011011101100101100011010101001001101011110110101110001101110011001101110101110100011101101101110110010110001101010100100110101111011010111000110111001011110011111010110001001000101 eba3b6ecb1aa4d7b5c6e66eba3b6ecb1aa4d7b5c6e5e7d59eba3b6ecb1aa4d7b5c6e66eba3b6ecb1aa4d7b5c6e5e7d6245
UTF-8 襭苦迂M{\nf襭苦迂M{\n^}Y襭苦迂M{\nf襭苦迂M{\n^}bE 11101000101001011010110111101000100010111010011011101000101111111000001001001101011110110101110001101110011001101110100010100101101011011110100010001011101001101110100010111111100000100100110101111011010111000110111001011110011111010101100111101000101001011010110111101000100010111010011011101000101111111000001001001101011110110101110001101110011001101110100010100101101011011110100010001011101001101110100010111111100000100100110101111011010111000110111001011110011111010110001001000101 e8a5ade88ba6e8bf824d7b5c6e66e8a5ade88ba6e8bf824d7b5c6e5e7d59e8a5ade88ba6e8bf824d7b5c6e66e8a5ade88ba6e8bf824d7b5c6e5e7d6245
UHC ?苦迂M{\nf?苦迂M{\n^}Y?苦迂M{\nf?苦迂M{\n^}bE 001111111100110111001000111010011110011001001101011110110101110001101110011001100011111111001101110010001110100111100110010011010111101101011100011011100101111001111101010110010011111111001101110010001110100111100110010011010111101101011100011011100110011000111111110011011100100011101001111001100100110101111011010111000110111001011110011111010110001001000101 3fcdc8e9e64d7b5c6e663fcdc8e9e64d7b5c6e5e7d593fcdc8e9e64d7b5c6e663fcdc8e9e64d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)