To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???O^]nf???O^]n^}Y???O^]nf???O^]n^}bE 00111111001111110011111101001111010111100101110101101110011001100011111100111111001111110100111101011110010111010110111001011110011111010101100100111111001111110011111101001111010111100101110101101110011001100011111100111111001111110100111101011110010111010110111001011110011111010110001001000101 3f3f3f4f5e5d6e663f3f3f4f5e5d6e5e7d593f3f3f4f5e5d6e663f3f3f4f5e5d6e5e7d6245
SJIS-WIN 襭球黄O^]nf襭球黄O^]n^}Y襭球黄O^]nf襭球黄O^]n^}bE 11100110010000101000101110000101100010011010100101001111010111100101110101101110011001101110011001000010100010111000010110001001101010010100111101011110010111010110111001011110011111010101100111100110010000101000101110000101100010011010100101001111010111100101110101101110011001101110011001000010100010111000010110001001101010010100111101011110010111010110111001011110011111010110001001000101 e6428b8589a94f5e5d6e66e6428b8589a94f5e5d6e5e7d59e6428b8589a94f5e5d6e66e6428b8589a94f5e5d6e5e7d6245
EUC-JP 襭球黄O^]nf襭球黄O^]n^}Y襭球黄O^]nf襭球黄O^]n^}bE 11101011101000111011010111100101101100101010101101001111010111100101110101101110011001101110101110100011101101011110010110110010101010110100111101011110010111010110111001011110011111010101100111101011101000111011010111100101101100101010101101001111010111100101110101101110011001101110101110100011101101011110010110110010101010110100111101011110010111010110111001011110011111010110001001000101 eba3b5e5b2ab4f5e5d6e66eba3b5e5b2ab4f5e5d6e5e7d59eba3b5e5b2ab4f5e5d6e66eba3b5e5b2ab4f5e5d6e5e7d6245
UTF-8 襭球黄O^]nf襭球黄O^]n^}Y襭球黄O^]nf襭球黄O^]n^}bE 11101000101001011010110111100111100100001000001111101001101110111000010001001111010111100101110101101110011001101110100010100101101011011110011110010000100000111110100110111011100001000100111101011110010111010110111001011110011111010101100111101000101001011010110111100111100100001000001111101001101110111000010001001111010111100101110101101110011001101110100010100101101011011110011110010000100000111110100110111011100001000100111101011110010111010110111001011110011111010110001001000101 e8a5ade79083e9bb844f5e5d6e66e8a5ade79083e9bb844f5e5d6e5e7d59e8a5ade79083e9bb844f5e5d6e66e8a5ade79083e9bb844f5e5d6e5e7d6245
UHC ?球?O^]nf?球?O^]n^}Y?球?O^]nf?球?O^]n^}bE 0011111111001111101110010011111101001111010111100101110101101110011001100011111111001111101110010011111101001111010111100101110101101110010111100111110101011001001111111100111110111001001111110100111101011110010111010110111001100110001111111100111110111001001111110100111101011110010111010110111001011110011111010110001001000101 3fcfb93f4f5e5d6e663fcfb93f4f5e5d6e5e7d593fcfb93f4f5e5d6e663fcfb93f4f5e5d6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)