To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 襠戦╋^{\nf襠戦╋^{\n^}Y襠戦╋^{\nf襠戦╋^{\n^}bE 11100101111110111001000011101101100001001011010001011110011110110101110001101110011001101110010111111011100100001110110110000100101101000101111001111011010111000110111001011110011111010101100111100101111110111001000011101101100001001011010001011110011110110101110001101110011001101110010111111011100100001110110110000100101101000101111001111011010111000110111001011110011111010110001001000101 e5fb90ed84b45e7b5c6e66e5fb90ed84b45e7b5c6e5e7d59e5fb90ed84b45e7b5c6e66e5fb90ed84b45e7b5c6e5e7d6245
EUC-JP 襠戦╋^{\nf襠戦╋^{\n^}Y襠戦╋^{\nf襠戦╋^{\n^}bE 11101010111111011100000011101111101010001011011001011110011110110101110001101110011001101110101011111101110000001110111110101000101101100101111001111011010111000110111001011110011111010101100111101010111111011100000011101111101010001011011001011110011110110101110001101110011001101110101011111101110000001110111110101000101101100101111001111011010111000110111001011110011111010110001001000101 eafdc0efa8b65e7b5c6e66eafdc0efa8b65e7b5c6e5e7d59eafdc0efa8b65e7b5c6e66eafdc0efa8b65e7b5c6e5e7d6245
UTF-8 襠戦╋^{\nf襠戦╋^{\n^}Y襠戦╋^{\nf襠戦╋^{\n^}bE 11101000101001011010000011100110100010001010011011100010100101011000101101011110011110110101110001101110011001101110100010100101101000001110011010001000101001101110001010010101100010110101111001111011010111000110111001011110011111010101100111101000101001011010000011100110100010001010011011100010100101011000101101011110011110110101110001101110011001101110100010100101101000001110011010001000101001101110001010010101100010110101111001111011010111000110111001011110011111010110001001000101 e8a5a0e688a6e2958b5e7b5c6e66e8a5a0e688a6e2958b5e7b5c6e5e7d59e8a5a0e688a6e2958b5e7b5c6e66e8a5a0e688a6e2958b5e7b5c6e5e7d6245
UHC ??╋^{\nf??╋^{\n^}Y??╋^{\nf??╋^{\n^}bE 0011111100111111101001101011011001011110011110110101110001101110011001100011111100111111101001101011011001011110011110110101110001101110010111100111110101011001001111110011111110100110101101100101111001111011010111000110111001100110001111110011111110100110101101100101111001111011010111000110111001011110011111010110001001000101 3f3fa6b65e7b5c6e663f3fa6b65e7b5c6e5e7d593f3fa6b65e7b5c6e663f3fa6b65e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)