To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???M{\nf???M{\n^}Y???M{\nf???M{\n^}bE 00111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010101100100111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010110001001000101 3f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d593f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d6245
SJIS-WIN 裝儡?M{\nf裝儡?M{\n^}Y裝儡?M{\nf裝儡?M{\n^}bE 111001011110010010011001010100110011111101001101011110110101110001101110011001101110010111100100100110010101001100111111010011010111101101011100011011100101111001111101010110011110010111100100100110010101001100111111010011010111101101011100011011100110011011100101111001001001100101010011001111110100110101111011010111000110111001011110011111010110001001000101 e5e499533f4d7b5c6e66e5e499533f4d7b5c6e5e7d59e5e499533f4d7b5c6e66e5e499533f4d7b5c6e5e7d6245
EUC-JP 裝儡?M{\nf裝儡?M{\n^}Y裝儡?M{\nf裝儡?M{\n^}bE 111010101110011011010001101101000011111101001101011110110101110001101110011001101110101011100110110100011011010000111111010011010111101101011100011011100101111001111101010110011110101011100110110100011011010000111111010011010111101101011100011011100110011011101010111001101101000110110100001111110100110101111011010111000110111001011110011111010110001001000101 eae6d1b43f4d7b5c6e66eae6d1b43f4d7b5c6e5e7d59eae6d1b43f4d7b5c6e66eae6d1b43f4d7b5c6e5e7d6245
UTF-8 裝儡륵M{\nf裝儡륵M{\n^}Y裝儡륵M{\nf裝儡륵M{\n^}bE 11101000101000111001110111100101100001001010000111101011101001011011010101001101011110110101110001101110011001101110100010100011100111011110010110000100101000011110101110100101101101010100110101111011010111000110111001011110011111010101100111101000101000111001110111100101100001001010000111101011101001011011010101001101011110110101110001101110011001101110100010100011100111011110010110000100101000011110101110100101101101010100110101111011010111000110111001011110011111010110001001000101 e8a39de584a1eba5b54d7b5c6e66e8a39de584a1eba5b54d7b5c6e5e7d59e8a39de584a1eba5b54d7b5c6e66e8a39de584a1eba5b54d7b5c6e5e7d6245
UHC 裝儡륵M{\nf裝儡륵M{\n^}Y裝儡륵M{\nf裝儡륵M{\n^}bE 11101101111110111101011011101101101110001010010001001101011110110101110001101110011001101110110111111011110101101110110110111000101001000100110101111011010111000110111001011110011111010101100111101101111110111101011011101101101110001010010001001101011110110101110001101110011001101110110111111011110101101110110110111000101001000100110101111011010111000110111001011110011111010110001001000101 edfbd6edb8a44d7b5c6e66edfbd6edb8a44d7b5c6e5e7d59edfbd6edb8a44d7b5c6e66edfbd6edb8a44d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)