To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 蠇齢瞳^{\nf蠇齢瞳^{\n^}Y蠇齢瞳^{\nf蠇齢瞳^{\n^}bE 11111011101000011001011111101110100100111011010101011110011110110101110001101110011001101111101110100001100101111110111010010011101101010101111001111011010111000110111001011110011111010101100111111011101000011001011111101110100100111011010101011110011110110101110001101110011001101111101110100001100101111110111010010011101101010101111001111011010111000110111001011110011111010110001001000101 fba197ee93b55e7b5c6e66fba197ee93b55e7b5c6e5e7d59fba197ee93b55e7b5c6e66fba197ee93b55e7b5c6e5e7d6245
EUC-JP ?齢瞳^{\nf?齢瞳^{\n^}Y?齢瞳^{\nf?齢瞳^{\n^}bE 001111111100111011110000110001101011011101011110011110110101110001101110011001100011111111001110111100001100011010110111010111100111101101011100011011100101111001111101010110010011111111001110111100001100011010110111010111100111101101011100011011100110011000111111110011101111000011000110101101110101111001111011010111000110111001011110011111010110001001000101 3fcef0c6b75e7b5c6e663fcef0c6b75e7b5c6e5e7d593fcef0c6b75e7b5c6e663fcef0c6b75e7b5c6e5e7d6245
UTF-8 蠇齢瞳^{\nf蠇齢瞳^{\n^}Y蠇齢瞳^{\nf蠇齢瞳^{\n^}bE 11101000101000001000011111101001101111011010001011100111100111101011001101011110011110110101110001101110011001101110100010100000100001111110100110111101101000101110011110011110101100110101111001111011010111000110111001011110011111010101100111101000101000001000011111101001101111011010001011100111100111101011001101011110011110110101110001101110011001101110100010100000100001111110100110111101101000101110011110011110101100110101111001111011010111000110111001011110011111010110001001000101 e8a087e9bda2e79eb35e7b5c6e66e8a087e9bda2e79eb35e7b5c6e5e7d59e8a087e9bda2e79eb35e7b5c6e66e8a087e9bda2e79eb35e7b5c6e5e7d6245
UHC ??瞳^{\nf??瞳^{\n^}Y??瞳^{\nf??瞳^{\n^}bE 0011111100111111110101001101101001011110011110110101110001101110011001100011111100111111110101001101101001011110011110110101110001101110010111100111110101011001001111110011111111010100110110100101111001111011010111000110111001100110001111110011111111010100110110100101111001111011010111000110111001011110011111010110001001000101 3f3fd4da5e7b5c6e663f3fd4da5e7b5c6e5e7d593f3fd4da5e7b5c6e663f3fd4da5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)