To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 螻樊球^{\nf螻樊球^{\n^}Y螻樊球^{\nf螻樊球^{\n^}bE 11100101101100011001111011100110100010111000010101011110011110110101110001101110011001101110010110110001100111101110011010001011100001010101111001111011010111000110111001011110011111010101100111100101101100011001111011100110100010111000010101011110011110110101110001101110011001101110010110110001100111101110011010001011100001010101111001111011010111000110111001011110011111010110001001000101 e5b19ee68b855e7b5c6e66e5b19ee68b855e7b5c6e5e7d59e5b19ee68b855e7b5c6e66e5b19ee68b855e7b5c6e5e7d6245
EUC-JP 螻樊球^{\nf螻樊球^{\n^}Y螻樊球^{\nf螻樊球^{\n^}bE 11101010101100111101110011101000101101011110010101011110011110110101110001101110011001101110101010110011110111001110100010110101111001010101111001111011010111000110111001011110011111010101100111101010101100111101110011101000101101011110010101011110011110110101110001101110011001101110101010110011110111001110100010110101111001010101111001111011010111000110111001011110011111010110001001000101 eab3dce8b5e55e7b5c6e66eab3dce8b5e55e7b5c6e5e7d59eab3dce8b5e55e7b5c6e66eab3dce8b5e55e7b5c6e5e7d6245
UTF-8 螻樊球^{\nf螻樊球^{\n^}Y螻樊球^{\nf螻樊球^{\n^}bE 11101000100111101011101111100110101010001000101011100111100100001000001101011110011110110101110001101110011001101110100010011110101110111110011010101000100010101110011110010000100000110101111001111011010111000110111001011110011111010101100111101000100111101011101111100110101010001000101011100111100100001000001101011110011110110101110001101110011001101110100010011110101110111110011010101000100010101110011110010000100000110101111001111011010111000110111001011110011111010110001001000101 e89ebbe6a88ae790835e7b5c6e66e89ebbe6a88ae790835e7b5c6e5e7d59e89ebbe6a88ae790835e7b5c6e66e89ebbe6a88ae790835e7b5c6e5e7d6245
UHC ?樊球^{\nf?樊球^{\n^}Y?樊球^{\nf?樊球^{\n^}bE 001111111101101111100000110011111011100101011110011110110101110001101110011001100011111111011011111000001100111110111001010111100111101101011100011011100101111001111101010110010011111111011011111000001100111110111001010111100111101101011100011011100110011000111111110110111110000011001111101110010101111001111011010111000110111001011110011111010110001001000101 3fdbe0cfb95e7b5c6e663fdbe0cfb95e7b5c6e5e7d593fdbe0cfb95e7b5c6e663fdbe0cfb95e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)