To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ????M\nf????M\n^}Y????M\nf????M\n^}bE 00111111001111110011111100111111010011010101110001101110011001100011111100111111001111110011111101001101010111000110111001011110011111010101100100111111001111110011111100111111010011010101110001101110011001100011111100111111001111110011111101001101010111000110111001011110011111010110001001000101 3f3f3f3f4d5c6e663f3f3f3f4d5c6e5e7d593f3f3f3f4d5c6e663f3f3f3f4d5c6e5e7d6245
SJIS-WIN 蜿ゥ譌蹴M\nf蜿ゥ譌蹴M\n^}Y蜿ゥ譌蹴M\nf蜿ゥ譌蹴M\n^}bE 11100101100011111010100111100110100101111000111101010010010011010101110001101110011001101110010110001111101010011110011010010111100011110101001001001101010111000110111001011110011111010101100111100101100011111010100111100110100101111000111101010010010011010101110001101110011001101110010110001111101010011110011010010111100011110101001001001101010111000110111001011110011111010110001001000101 e58fa9e6978f524d5c6e66e58fa9e6978f524d5c6e5e7d59e58fa9e6978f524d5c6e66e58fa9e6978f524d5c6e5e7d6245
EUC-JP 蜿ゥ譌蹴M\nf蜿ゥ譌蹴M\n^}Y蜿ゥ譌蹴M\nf蜿ゥ譌蹴M\n^}bE 1110100111101111100011101010100111101011111101111011110110110011010011010101110001101110011001101110100111101111100011101010100111101011111101111011110110110011010011010101110001101110010111100111110101011001111010011110111110001110101010011110101111110111101111011011001101001101010111000110111001100110111010011110111110001110101010011110101111110111101111011011001101001101010111000110111001011110011111010110001001000101 e9ef8ea9ebf7bdb34d5c6e66e9ef8ea9ebf7bdb34d5c6e5e7d59e9ef8ea9ebf7bdb34d5c6e66e9ef8ea9ebf7bdb34d5c6e5e7d6245
UTF-8 蜿ゥ譌蹴M\nf蜿ゥ譌蹴M\n^}Y蜿ゥ譌蹴M\nf蜿ゥ譌蹴M\n^}bE 111010001001110010111111111011111011110110101001111010001010110110001100111010001011100110110100010011010101110001101110011001101110100010011100101111111110111110111101101010011110100010101101100011001110100010111001101101000100110101011100011011100101111001111101010110011110100010011100101111111110111110111101101010011110100010101101100011001110100010111001101101000100110101011100011011100110011011101000100111001011111111101111101111011010100111101000101011011000110011101000101110011011010001001101010111000110111001011110011111010110001001000101 e89cbfefbda9e8ad8ce8b9b44d5c6e66e89cbfefbda9e8ad8ce8b9b44d5c6e5e7d59e89cbfefbda9e8ad8ce8b9b44d5c6e66e89cbfefbda9e8ad8ce8b9b44d5c6e5e7d6245
UHC ???蹴M\nf???蹴M\n^}Y???蹴M\nf???蹴M\n^}bE 0011111100111111001111111111010111101101010011010101110001101110011001100011111100111111001111111111010111101101010011010101110001101110010111100111110101011001001111110011111100111111111101011110110101001101010111000110111001100110001111110011111100111111111101011110110101001101010111000110111001011110011111010110001001000101 3f3f3ff5ed4d5c6e663f3f3ff5ed4d5c6e5e7d593f3f3ff5ed4d5c6e663f3f3ff5ed4d5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)