To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 蛹咥悋^{\nf蛹咥悋^{\n^}Y蛹咥悋^{\nf蛹咥悋^{\n^}bE 11100101100011001001100111111000100111001010010101011110011110110101110001101110011001101110010110001100100110011111100010011100101001010101111001111011010111000110111001011110011111010101100111100101100011001001100111111000100111001010010101011110011110110101110001101110011001101110010110001100100110011111100010011100101001010101111001111011010111000110111001011110011111010110001001000101 e58c99f89ca55e7b5c6e66e58c99f89ca55e7b5c6e5e7d59e58c99f89ca55e7b5c6e66e58c99f89ca55e7b5c6e5e7d6245
EUC-JP 蛹咥悋^{\nf蛹咥悋^{\n^}Y蛹咥悋^{\nf蛹咥悋^{\n^}bE 11101001111011001101001011111010110110001010011101011110011110110101110001101110011001101110100111101100110100101111101011011000101001110101111001111011010111000110111001011110011111010101100111101001111011001101001011111010110110001010011101011110011110110101110001101110011001101110100111101100110100101111101011011000101001110101111001111011010111000110111001011110011111010110001001000101 e9ecd2fad8a75e7b5c6e66e9ecd2fad8a75e7b5c6e5e7d59e9ecd2fad8a75e7b5c6e66e9ecd2fad8a75e7b5c6e5e7d6245
UTF-8 蛹咥悋^{\nf蛹咥悋^{\n^}Y蛹咥悋^{\nf蛹咥悋^{\n^}bE 11101000100110111011100111100101100100101010010111100110100000101000101101011110011110110101110001101110011001101110100010011011101110011110010110010010101001011110011010000010100010110101111001111011010111000110111001011110011111010101100111101000100110111011100111100101100100101010010111100110100000101000101101011110011110110101110001101110011001101110100010011011101110011110010110010010101001011110011010000010100010110101111001111011010111000110111001011110011111010110001001000101 e89bb9e592a5e6828b5e7b5c6e66e89bb9e592a5e6828b5e7b5c6e5e7d59e89bb9e592a5e6828b5e7b5c6e66e89bb9e592a5e6828b5e7b5c6e5e7d6245
UHC ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)