To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 蔟桁晃^{\nf蔟桁晃^{\n^}Y蔟桁晃^{\nf蔟桁晃^{\n^}bE 11100100111101011000110010000101100011010101011101011110011110110101110001101110011001101110010011110101100011001000010110001101010101110101111001111011010111000110111001011110011111010101100111100100111101011000110010000101100011010101011101011110011110110101110001101110011001101110010011110101100011001000010110001101010101110101111001111011010111000110111001011110011111010110001001000101 e4f58c858d575e7b5c6e66e4f58c858d575e7b5c6e5e7d59e4f58c858d575e7b5c6e66e4f58c858d575e7b5c6e5e7d6245
EUC-JP 蔟桁晃^{\nf蔟桁晃^{\n^}Y蔟桁晃^{\nf蔟桁晃^{\n^}bE 11101000111101111011011111100101101110011011100001011110011110110101110001101110011001101110100011110111101101111110010110111001101110000101111001111011010111000110111001011110011111010101100111101000111101111011011111100101101110011011100001011110011110110101110001101110011001101110100011110111101101111110010110111001101110000101111001111011010111000110111001011110011111010110001001000101 e8f7b7e5b9b85e7b5c6e66e8f7b7e5b9b85e7b5c6e5e7d59e8f7b7e5b9b85e7b5c6e66e8f7b7e5b9b85e7b5c6e5e7d6245
UTF-8 蔟桁晃^{\nf蔟桁晃^{\n^}Y蔟桁晃^{\nf蔟桁晃^{\n^}bE 11101000100101001001111111100110101000011000000111100110100110011000001101011110011110110101110001101110011001101110100010010100100111111110011010100001100000011110011010011001100000110101111001111011010111000110111001011110011111010101100111101000100101001001111111100110101000011000000111100110100110011000001101011110011110110101110001101110011001101110100010010100100111111110011010100001100000011110011010011001100000110101111001111011010111000110111001011110011111010110001001000101 e8949fe6a181e699835e7b5c6e66e8949fe6a181e699835e7b5c6e5e7d59e8949fe6a181e699835e7b5c6e66e8949fe6a181e699835e7b5c6e5e7d6245
UHC ?桁晃^{\nf?桁晃^{\n^}Y?桁晃^{\nf?桁晃^{\n^}bE 001111111111100111111001111111001100110001011110011110110101110001101110011001100011111111111001111110011111110011001100010111100111101101011100011011100101111001111101010110010011111111111001111110011111110011001100010111100111101101011100011011100110011000111111111110011111100111111100110011000101111001111011010111000110111001011110011111010110001001000101 3ff9f9fccc5e7b5c6e663ff9f9fccc5e7b5c6e5e7d593ff9f9fccc5e7b5c6e663ff9f9fccc5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)