To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 蔗刻蹴^{\nf蔗刻蹴^{\n^}Y蔗刻蹴^{\nf蔗刻蹴^{\n^}bE 11100100111100101000110110001111100011110101001001011110011110110101110001101110011001101110010011110010100011011000111110001111010100100101111001111011010111000110111001011110011111010101100111100100111100101000110110001111100011110101001001011110011110110101110001101110011001101110010011110010100011011000111110001111010100100101111001111011010111000110111001011110011111010110001001000101 e4f28d8f8f525e7b5c6e66e4f28d8f8f525e7b5c6e5e7d59e4f28d8f8f525e7b5c6e66e4f28d8f8f525e7b5c6e5e7d6245
EUC-JP 蔗刻蹴^{\nf蔗刻蹴^{\n^}Y蔗刻蹴^{\nf蔗刻蹴^{\n^}bE 11101000111101001011100111101111101111011011001101011110011110110101110001101110011001101110100011110100101110011110111110111101101100110101111001111011010111000110111001011110011111010101100111101000111101001011100111101111101111011011001101011110011110110101110001101110011001101110100011110100101110011110111110111101101100110101111001111011010111000110111001011110011111010110001001000101 e8f4b9efbdb35e7b5c6e66e8f4b9efbdb35e7b5c6e5e7d59e8f4b9efbdb35e7b5c6e66e8f4b9efbdb35e7b5c6e5e7d6245
UTF-8 蔗刻蹴^{\nf蔗刻蹴^{\n^}Y蔗刻蹴^{\nf蔗刻蹴^{\n^}bE 11101000100101001001011111100101100010001011101111101000101110011011010001011110011110110101110001101110011001101110100010010100100101111110010110001000101110111110100010111001101101000101111001111011010111000110111001011110011111010101100111101000100101001001011111100101100010001011101111101000101110011011010001011110011110110101110001101110011001101110100010010100100101111110010110001000101110111110100010111001101101000101111001111011010111000110111001011110011111010110001001000101 e89497e588bbe8b9b45e7b5c6e66e89497e588bbe8b9b45e7b5c6e5e7d59e89497e588bbe8b9b45e7b5c6e66e89497e588bbe8b9b45e7b5c6e5e7d6245
UHC 蔗刻蹴^{\nf蔗刻蹴^{\n^}Y蔗刻蹴^{\nf蔗刻蹴^{\n^}bE 11101101101111011100101010111110111101011110110101011110011110110101110001101110011001101110110110111101110010101011111011110101111011010101111001111011010111000110111001011110011111010101100111101101101111011100101010111110111101011110110101011110011110110101110001101110011001101110110110111101110010101011111011110101111011010101111001111011010111000110111001011110011111010110001001000101 edbdcabef5ed5e7b5c6e66edbdcabef5ed5e7b5c6e5e7d59edbdcabef5ed5e7b5c6e66edbdcabef5ed5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)