To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 蔕э蹴^{\nf蔕э蹴^{\n^}Y蔕э蹴^{\nf蔕э蹴^{\n^}bE 11100100111101101000010010001111100011110101001001011110011110110101110001101110011001101110010011110110100001001000111110001111010100100101111001111011010111000110111001011110011111010101100111100100111101101000010010001111100011110101001001011110011110110101110001101110011001101110010011110110100001001000111110001111010100100101111001111011010111000110111001011110011111010110001001000101 e4f6848f8f525e7b5c6e66e4f6848f8f525e7b5c6e5e7d59e4f6848f8f525e7b5c6e66e4f6848f8f525e7b5c6e5e7d6245
EUC-JP 蔕э蹴^{\nf蔕э蹴^{\n^}Y蔕э蹴^{\nf蔕э蹴^{\n^}bE 11101000111110001010011111101111101111011011001101011110011110110101110001101110011001101110100011111000101001111110111110111101101100110101111001111011010111000110111001011110011111010101100111101000111110001010011111101111101111011011001101011110011110110101110001101110011001101110100011111000101001111110111110111101101100110101111001111011010111000110111001011110011111010110001001000101 e8f8a7efbdb35e7b5c6e66e8f8a7efbdb35e7b5c6e5e7d59e8f8a7efbdb35e7b5c6e66e8f8a7efbdb35e7b5c6e5e7d6245
UTF-8 蔕э蹴^{\nf蔕э蹴^{\n^}Y蔕э蹴^{\nf蔕э蹴^{\n^}bE 111010001001010010010101110100011000110111101000101110011011010001011110011110110101110001101110011001101110100010010100100101011101000110001101111010001011100110110100010111100111101101011100011011100101111001111101010110011110100010010100100101011101000110001101111010001011100110110100010111100111101101011100011011100110011011101000100101001001010111010001100011011110100010111001101101000101111001111011010111000110111001011110011111010110001001000101 e89495d18de8b9b45e7b5c6e66e89495d18de8b9b45e7b5c6e5e7d59e89495d18de8b9b45e7b5c6e66e89495d18de8b9b45e7b5c6e5e7d6245
UHC ?э蹴^{\nf?э蹴^{\n^}Y?э蹴^{\nf?э蹴^{\n^}bE 001111111010110011101111111101011110110101011110011110110101110001101110011001100011111110101100111011111111010111101101010111100111101101011100011011100101111001111101010110010011111110101100111011111111010111101101010111100111101101011100011011100110011000111111101011001110111111110101111011010101111001111011010111000110111001011110011111010110001001000101 3faceff5ed5e7b5c6e663faceff5ed5e7b5c6e5e7d593faceff5ed5e7b5c6e663faceff5ed5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)