To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???z]]nf???z]]n^}Y???z]]nf???z]]n^}bE 00111111001111110011111101111010010111010101110101101110011001100011111100111111001111110111101001011101010111010110111001011110011111010101100100111111001111110011111101111010010111010101110101101110011001100011111100111111001111110111101001011101010111010110111001011110011111010110001001000101 3f3f3f7a5d5d6e663f3f3f7a5d5d6e5e7d593f3f3f7a5d5d6e663f3f3f7a5d5d6e5e7d6245
SJIS-WIN 葆球Σz]]nf葆球Σz]]n^}Y葆球Σz]]nf葆球Σz]]n^}bE 11100100110111001000101110000101100000111011000001111010010111010101110101101110011001101110010011011100100010111000010110000011101100000111101001011101010111010110111001011110011111010101100111100100110111001000101110000101100000111011000001111010010111010101110101101110011001101110010011011100100010111000010110000011101100000111101001011101010111010110111001011110011111010110001001000101 e4dc8b8583b07a5d5d6e66e4dc8b8583b07a5d5d6e5e7d59e4dc8b8583b07a5d5d6e66e4dc8b8583b07a5d5d6e5e7d6245
EUC-JP 葆球Σz]]nf葆球Σz]]n^}Y葆球Σz]]nf葆球Σz]]n^}bE 11101000110111101011010111100101101001101011001001111010010111010101110101101110011001101110100011011110101101011110010110100110101100100111101001011101010111010110111001011110011111010101100111101000110111101011010111100101101001101011001001111010010111010101110101101110011001101110100011011110101101011110010110100110101100100111101001011101010111010110111001011110011111010110001001000101 e8deb5e5a6b27a5d5d6e66e8deb5e5a6b27a5d5d6e5e7d59e8deb5e5a6b27a5d5d6e66e8deb5e5a6b27a5d5d6e5e7d6245
UTF-8 葆球Σz]]nf葆球Σz]]n^}Y葆球Σz]]nf葆球Σz]]n^}bE 111010001001000110000110111001111001000010000011110011101010001101111010010111010101110101101110011001101110100010010001100001101110011110010000100000111100111010100011011110100101110101011101011011100101111001111101010110011110100010010001100001101110011110010000100000111100111010100011011110100101110101011101011011100110011011101000100100011000011011100111100100001000001111001110101000110111101001011101010111010110111001011110011111010110001001000101 e89186e79083cea37a5d5d6e66e89186e79083cea37a5d5d6e5e7d59e89186e79083cea37a5d5d6e66e89186e79083cea37a5d5d6e5e7d6245
UHC ?球Σz]]nf?球Σz]]n^}Y?球Σz]]nf?球Σz]]n^}bE 001111111100111110111001101001011101001001111010010111010101110101101110011001100011111111001111101110011010010111010010011110100101110101011101011011100101111001111101010110010011111111001111101110011010010111010010011110100101110101011101011011100110011000111111110011111011100110100101110100100111101001011101010111010110111001011110011111010110001001000101 3fcfb9a5d27a5d5d6e663fcfb9a5d27a5d5d6e5e7d593fcfb9a5d27a5d5d6e663fcfb9a5d27a5d5d6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)