To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 葆≦晃^{\nf葆≦晃^{\n^}Y葆≦晃^{\nf葆≦晃^{\n^}bE 11100100110111001000000110000101100011010101011101011110011110110101110001101110011001101110010011011100100000011000010110001101010101110101111001111011010111000110111001011110011111010101100111100100110111001000000110000101100011010101011101011110011110110101110001101110011001101110010011011100100000011000010110001101010101110101111001111011010111000110111001011110011111010110001001000101 e4dc81858d575e7b5c6e66e4dc81858d575e7b5c6e5e7d59e4dc81858d575e7b5c6e66e4dc81858d575e7b5c6e5e7d6245
EUC-JP 葆≦晃^{\nf葆≦晃^{\n^}Y葆≦晃^{\nf葆≦晃^{\n^}bE 11101000110111101010000111100101101110011011100001011110011110110101110001101110011001101110100011011110101000011110010110111001101110000101111001111011010111000110111001011110011111010101100111101000110111101010000111100101101110011011100001011110011110110101110001101110011001101110100011011110101000011110010110111001101110000101111001111011010111000110111001011110011111010110001001000101 e8dea1e5b9b85e7b5c6e66e8dea1e5b9b85e7b5c6e5e7d59e8dea1e5b9b85e7b5c6e66e8dea1e5b9b85e7b5c6e5e7d6245
UTF-8 葆≦晃^{\nf葆≦晃^{\n^}Y葆≦晃^{\nf葆≦晃^{\n^}bE 11101000100100011000011011100010100010011010011011100110100110011000001101011110011110110101110001101110011001101110100010010001100001101110001010001001101001101110011010011001100000110101111001111011010111000110111001011110011111010101100111101000100100011000011011100010100010011010011011100110100110011000001101011110011110110101110001101110011001101110100010010001100001101110001010001001101001101110011010011001100000110101111001111011010111000110111001011110011111010110001001000101 e89186e289a6e699835e7b5c6e66e89186e289a6e699835e7b5c6e5e7d59e89186e289a6e699835e7b5c6e66e89186e289a6e699835e7b5c6e5e7d6245
UHC ??晃^{\nf??晃^{\n^}Y??晃^{\nf??晃^{\n^}bE 0011111100111111111111001100110001011110011110110101110001101110011001100011111100111111111111001100110001011110011110110101110001101110010111100111110101011001001111110011111111111100110011000101111001111011010111000110111001100110001111110011111111111100110011000101111001111011010111000110111001011110011111010110001001000101 3f3ffccc5e7b5c6e663f3ffccc5e7b5c6e5e7d593f3ffccc5e7b5c6e663f3ffccc5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)