To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???n^\nf???n^\n^}Y???n^\nf???n^\n^}bE 00111111001111110011111101101110010111100101110001101110011001100011111100111111001111110110111001011110010111000110111001011110011111010101100100111111001111110011111101101110010111100101110001101110011001100011111100111111001111110110111001011110010111000110111001011110011111010110001001000101 3f3f3f6e5e5c6e663f3f3f6e5e5c6e5e7d593f3f3f6e5e5c6e663f3f3f6e5e5c6e5e7d6245
SJIS-WIN 莟削蹴n^\nf莟削蹴n^\n^}Y莟削蹴n^\nf莟削蹴n^\n^}bE 11100100101011111000110111101101100011110101001001101110010111100101110001101110011001101110010010101111100011011110110110001111010100100110111001011110010111000110111001011110011111010101100111100100101011111000110111101101100011110101001001101110010111100101110001101110011001101110010010101111100011011110110110001111010100100110111001011110010111000110111001011110011111010110001001000101 e4af8ded8f526e5e5c6e66e4af8ded8f526e5e5c6e5e7d59e4af8ded8f526e5e5c6e66e4af8ded8f526e5e5c6e5e7d6245
EUC-JP 莟削蹴n^\nf莟削蹴n^\n^}Y莟削蹴n^\nf莟削蹴n^\n^}bE 11101000101100011011101011101111101111011011001101101110010111100101110001101110011001101110100010110001101110101110111110111101101100110110111001011110010111000110111001011110011111010101100111101000101100011011101011101111101111011011001101101110010111100101110001101110011001101110100010110001101110101110111110111101101100110110111001011110010111000110111001011110011111010110001001000101 e8b1baefbdb36e5e5c6e66e8b1baefbdb36e5e5c6e5e7d59e8b1baefbdb36e5e5c6e66e8b1baefbdb36e5e5c6e5e7d6245
UTF-8 莟削蹴n^\nf莟削蹴n^\n^}Y莟削蹴n^\nf莟削蹴n^\n^}bE 11101000100011101001111111100101100010011000101011101000101110011011010001101110010111100101110001101110011001101110100010001110100111111110010110001001100010101110100010111001101101000110111001011110010111000110111001011110011111010101100111101000100011101001111111100101100010011000101011101000101110011011010001101110010111100101110001101110011001101110100010001110100111111110010110001001100010101110100010111001101101000110111001011110010111000110111001011110011111010110001001000101 e88e9fe5898ae8b9b46e5e5c6e66e88e9fe5898ae8b9b46e5e5c6e5e7d59e88e9fe5898ae8b9b46e5e5c6e66e88e9fe5898ae8b9b46e5e5c6e5e7d6245
UHC ?削蹴n^\nf?削蹴n^\n^}Y?削蹴n^\nf?削蹴n^\n^}bE 001111111101111011111011111101011110110101101110010111100101110001101110011001100011111111011110111110111111010111101101011011100101111001011100011011100101111001111101010110010011111111011110111110111111010111101101011011100101111001011100011011100110011000111111110111101111101111110101111011010110111001011110010111000110111001011110011111010110001001000101 3fdefbf5ed6e5e5c6e663fdefbf5ed6e5e5c6e5e7d593fdefbf5ed6e5e5c6e663fdefbf5ed6e5e5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)