To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???M{\nf???M{\n^}Y???M{\nf???M{\n^}bE 00111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010101100100111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010110001001000101 3f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d593f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d6245
SJIS-WIN 莟削蹴M{\nf莟削蹴M{\n^}Y莟削蹴M{\nf莟削蹴M{\n^}bE 11100100101011111000110111101101100011110101001001001101011110110101110001101110011001101110010010101111100011011110110110001111010100100100110101111011010111000110111001011110011111010101100111100100101011111000110111101101100011110101001001001101011110110101110001101110011001101110010010101111100011011110110110001111010100100100110101111011010111000110111001011110011111010110001001000101 e4af8ded8f524d7b5c6e66e4af8ded8f524d7b5c6e5e7d59e4af8ded8f524d7b5c6e66e4af8ded8f524d7b5c6e5e7d6245
EUC-JP 莟削蹴M{\nf莟削蹴M{\n^}Y莟削蹴M{\nf莟削蹴M{\n^}bE 11101000101100011011101011101111101111011011001101001101011110110101110001101110011001101110100010110001101110101110111110111101101100110100110101111011010111000110111001011110011111010101100111101000101100011011101011101111101111011011001101001101011110110101110001101110011001101110100010110001101110101110111110111101101100110100110101111011010111000110111001011110011111010110001001000101 e8b1baefbdb34d7b5c6e66e8b1baefbdb34d7b5c6e5e7d59e8b1baefbdb34d7b5c6e66e8b1baefbdb34d7b5c6e5e7d6245
UTF-8 莟削蹴M{\nf莟削蹴M{\n^}Y莟削蹴M{\nf莟削蹴M{\n^}bE 11101000100011101001111111100101100010011000101011101000101110011011010001001101011110110101110001101110011001101110100010001110100111111110010110001001100010101110100010111001101101000100110101111011010111000110111001011110011111010101100111101000100011101001111111100101100010011000101011101000101110011011010001001101011110110101110001101110011001101110100010001110100111111110010110001001100010101110100010111001101101000100110101111011010111000110111001011110011111010110001001000101 e88e9fe5898ae8b9b44d7b5c6e66e88e9fe5898ae8b9b44d7b5c6e5e7d59e88e9fe5898ae8b9b44d7b5c6e66e88e9fe5898ae8b9b44d7b5c6e5e7d6245
UHC ?削蹴M{\nf?削蹴M{\n^}Y?削蹴M{\nf?削蹴M{\n^}bE 001111111101111011111011111101011110110101001101011110110101110001101110011001100011111111011110111110111111010111101101010011010111101101011100011011100101111001111101010110010011111111011110111110111111010111101101010011010111101101011100011011100110011000111111110111101111101111110101111011010100110101111011010111000110111001011110011111010110001001000101 3fdefbf5ed4d7b5c6e663fdefbf5ed4d7b5c6e5e7d593fdefbf5ed4d7b5c6e663fdefbf5ed4d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)