To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 荼球※^{\nf荼球※^{\n^}Y荼球※^{\nf荼球※^{\n^}bE 11100100101101101000101110000101100000011010011001011110011110110101110001101110011001101110010010110110100010111000010110000001101001100101111001111011010111000110111001011110011111010101100111100100101101101000101110000101100000011010011001011110011110110101110001101110011001101110010010110110100010111000010110000001101001100101111001111011010111000110111001011110011111010110001001000101 e4b68b8581a65e7b5c6e66e4b68b8581a65e7b5c6e5e7d59e4b68b8581a65e7b5c6e66e4b68b8581a65e7b5c6e5e7d6245
EUC-JP 荼球※^{\nf荼球※^{\n^}Y荼球※^{\nf荼球※^{\n^}bE 11101000101110001011010111100101101000101010100001011110011110110101110001101110011001101110100010111000101101011110010110100010101010000101111001111011010111000110111001011110011111010101100111101000101110001011010111100101101000101010100001011110011110110101110001101110011001101110100010111000101101011110010110100010101010000101111001111011010111000110111001011110011111010110001001000101 e8b8b5e5a2a85e7b5c6e66e8b8b5e5a2a85e7b5c6e5e7d59e8b8b5e5a2a85e7b5c6e66e8b8b5e5a2a85e7b5c6e5e7d6245
UTF-8 荼球※^{\nf荼球※^{\n^}Y荼球※^{\nf荼球※^{\n^}bE 11101000100011011011110011100111100100001000001111100010100000001011101101011110011110110101110001101110011001101110100010001101101111001110011110010000100000111110001010000000101110110101111001111011010111000110111001011110011111010101100111101000100011011011110011100111100100001000001111100010100000001011101101011110011110110101110001101110011001101110100010001101101111001110011110010000100000111110001010000000101110110101111001111011010111000110111001011110011111010110001001000101 e88dbce79083e280bb5e7b5c6e66e88dbce79083e280bb5e7b5c6e5e7d59e88dbce79083e280bb5e7b5c6e66e88dbce79083e280bb5e7b5c6e5e7d6245
UHC ?球※^{\nf?球※^{\n^}Y?球※^{\nf?球※^{\n^}bE 001111111100111110111001101000011101100001011110011110110101110001101110011001100011111111001111101110011010000111011000010111100111101101011100011011100101111001111101010110010011111111001111101110011010000111011000010111100111101101011100011011100110011000111111110011111011100110100001110110000101111001111011010111000110111001011110011111010110001001000101 3fcfb9a1d85e7b5c6e663fcfb9a1d85e7b5c6e5e7d593fcfb9a1d85e7b5c6e663fcfb9a1d85e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)