To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 荼球Σ^{\nf荼球Σ^{\n^}Y荼球Σ^{\nf荼球Σ^{\n^}bE 11100100101101101000101110000101100000111011000001011110011110110101110001101110011001101110010010110110100010111000010110000011101100000101111001111011010111000110111001011110011111010101100111100100101101101000101110000101100000111011000001011110011110110101110001101110011001101110010010110110100010111000010110000011101100000101111001111011010111000110111001011110011111010110001001000101 e4b68b8583b05e7b5c6e66e4b68b8583b05e7b5c6e5e7d59e4b68b8583b05e7b5c6e66e4b68b8583b05e7b5c6e5e7d6245
EUC-JP 荼球Σ^{\nf荼球Σ^{\n^}Y荼球Σ^{\nf荼球Σ^{\n^}bE 11101000101110001011010111100101101001101011001001011110011110110101110001101110011001101110100010111000101101011110010110100110101100100101111001111011010111000110111001011110011111010101100111101000101110001011010111100101101001101011001001011110011110110101110001101110011001101110100010111000101101011110010110100110101100100101111001111011010111000110111001011110011111010110001001000101 e8b8b5e5a6b25e7b5c6e66e8b8b5e5a6b25e7b5c6e5e7d59e8b8b5e5a6b25e7b5c6e66e8b8b5e5a6b25e7b5c6e5e7d6245
UTF-8 荼球Σ^{\nf荼球Σ^{\n^}Y荼球Σ^{\nf荼球Σ^{\n^}bE 111010001000110110111100111001111001000010000011110011101010001101011110011110110101110001101110011001101110100010001101101111001110011110010000100000111100111010100011010111100111101101011100011011100101111001111101010110011110100010001101101111001110011110010000100000111100111010100011010111100111101101011100011011100110011011101000100011011011110011100111100100001000001111001110101000110101111001111011010111000110111001011110011111010110001001000101 e88dbce79083cea35e7b5c6e66e88dbce79083cea35e7b5c6e5e7d59e88dbce79083cea35e7b5c6e66e88dbce79083cea35e7b5c6e5e7d6245
UHC ?球Σ^{\nf?球Σ^{\n^}Y?球Σ^{\nf?球Σ^{\n^}bE 001111111100111110111001101001011101001001011110011110110101110001101110011001100011111111001111101110011010010111010010010111100111101101011100011011100101111001111101010110010011111111001111101110011010010111010010010111100111101101011100011011100110011000111111110011111011100110100101110100100101111001111011010111000110111001011110011111010110001001000101 3fcfb9a5d25e7b5c6e663fcfb9a5d25e7b5c6e5e7d593fcfb9a5d25e7b5c6e663fcfb9a5d25e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)