To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???M\znf???M\zn^}Y???M\znf???M\zn^}bE 00111111001111110011111101001101010111000111101001101110011001100011111100111111001111110100110101011100011110100110111001011110011111010101100100111111001111110011111101001101010111000111101001101110011001100011111100111111001111110100110101011100011110100110111001011110011111010110001001000101 3f3f3f4d5c7a6e663f3f3f4d5c7a6e5e7d593f3f3f4d5c7a6e663f3f3f4d5c7a6e5e7d6245
SJIS-WIN 茘器蹴M\znf茘器蹴M\zn^}Y茘器蹴M\znf茘器蹴M\zn^}bE 11100100101010111000101011101101100011110101001001001101010111000111101001101110011001101110010010101011100010101110110110001111010100100100110101011100011110100110111001011110011111010101100111100100101010111000101011101101100011110101001001001101010111000111101001101110011001101110010010101011100010101110110110001111010100100100110101011100011110100110111001011110011111010110001001000101 e4ab8aed8f524d5c7a6e66e4ab8aed8f524d5c7a6e5e7d59e4ab8aed8f524d5c7a6e66e4ab8aed8f524d5c7a6e5e7d6245
EUC-JP 茘器蹴M\znf茘器蹴M\zn^}Y茘器蹴M\znf茘器蹴M\zn^}bE 11101000101011011011010011101111101111011011001101001101010111000111101001101110011001101110100010101101101101001110111110111101101100110100110101011100011110100110111001011110011111010101100111101000101011011011010011101111101111011011001101001101010111000111101001101110011001101110100010101101101101001110111110111101101100110100110101011100011110100110111001011110011111010110001001000101 e8adb4efbdb34d5c7a6e66e8adb4efbdb34d5c7a6e5e7d59e8adb4efbdb34d5c7a6e66e8adb4efbdb34d5c7a6e5e7d6245
UTF-8 茘器蹴M\znf茘器蹴M\zn^}Y茘器蹴M\znf茘器蹴M\zn^}bE 11101000100011001001100011100101100110011010100011101000101110011011010001001101010111000111101001101110011001101110100010001100100110001110010110011001101010001110100010111001101101000100110101011100011110100110111001011110011111010101100111101000100011001001100011100101100110011010100011101000101110011011010001001101010111000111101001101110011001101110100010001100100110001110010110011001101010001110100010111001101101000100110101011100011110100110111001011110011111010110001001000101 e88c98e599a8e8b9b44d5c7a6e66e88c98e599a8e8b9b44d5c7a6e5e7d59e88c98e599a8e8b9b44d5c7a6e66e88c98e599a8e8b9b44d5c7a6e5e7d6245
UHC ?器蹴M\znf?器蹴M\zn^}Y?器蹴M\znf?器蹴M\zn^}bE 001111111101000011101111111101011110110101001101010111000111101001101110011001100011111111010000111011111111010111101101010011010101110001111010011011100101111001111101010110010011111111010000111011111111010111101101010011010101110001111010011011100110011000111111110100001110111111110101111011010100110101011100011110100110111001011110011111010110001001000101 3fd0eff5ed4d5c7a6e663fd0eff5ed4d5c7a6e5e7d593fd0eff5ed4d5c7a6e663fd0eff5ed4d5c7a6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)