To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???M{\nf???M{\n^}Y???M{\nf???M{\n^}bE 00111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010101100100111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010110001001000101 3f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d593f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d6245
SJIS-WIN 艤?倒M{\nf艤?倒M{\n^}Y艤?倒M{\nf艤?倒M{\n^}bE 111001000111111000111111100100110111110001001101011110110101110001101110011001101110010001111110001111111001001101111100010011010111101101011100011011100101111001111101010110011110010001111110001111111001001101111100010011010111101101011100011011100110011011100100011111100011111110010011011111000100110101111011010111000110111001011110011111010110001001000101 e47e3f937c4d7b5c6e66e47e3f937c4d7b5c6e5e7d59e47e3f937c4d7b5c6e66e47e3f937c4d7b5c6e5e7d6245
EUC-JP 艤?倒M{\nf艤?倒M{\n^}Y艤?倒M{\nf艤?倒M{\n^}bE 111001111101111100111111110001011101110101001101011110110101110001101110011001101110011111011111001111111100010111011101010011010111101101011100011011100101111001111101010110011110011111011111001111111100010111011101010011010111101101011100011011100110011011100111110111110011111111000101110111010100110101111011010111000110111001011110011111010110001001000101 e7df3fc5dd4d7b5c6e66e7df3fc5dd4d7b5c6e5e7d59e7df3fc5dd4d7b5c6e66e7df3fc5dd4d7b5c6e5e7d6245
UTF-8 艤쇠倒M{\nf艤쇠倒M{\n^}Y艤쇠倒M{\nf艤쇠倒M{\n^}bE 11101000100010011010010011101100100001111010000011100101100000001001001001001101011110110101110001101110011001101110100010001001101001001110110010000111101000001110010110000000100100100100110101111011010111000110111001011110011111010101100111101000100010011010010011101100100001111010000011100101100000001001001001001101011110110101110001101110011001101110100010001001101001001110110010000111101000001110010110000000100100100100110101111011010111000110111001011110011111010110001001000101 e889a4ec87a0e580924d7b5c6e66e889a4ec87a0e580924d7b5c6e5e7d59e889a4ec87a0e580924d7b5c6e66e889a4ec87a0e580924d7b5c6e5e7d6245
UHC 艤쇠倒M{\nf艤쇠倒M{\n^}Y艤쇠倒M{\nf艤쇠倒M{\n^}bE 11101011111110101011110011101000110100111110111001001101011110110101110001101110011001101110101111111010101111001110100011010011111011100100110101111011010111000110111001011110011111010101100111101011111110101011110011101000110100111110111001001101011110110101110001101110011001101110101111111010101111001110100011010011111011100100110101111011010111000110111001011110011111010110001001000101 ebfabce8d3ee4d7b5c6e66ebfabce8d3ee4d7b5c6e5e7d59ebfabce8d3ee4d7b5c6e66ebfabce8d3ee4d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)