To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???M{\nf???M{\n^}Y???M{\nf???M{\n^}bE 00111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010101100100111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010110001001000101 3f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d593f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d6245
SJIS-WIN 脛随讐M{\nf脛随讐M{\n^}Y脛随讐M{\nf脛随讐M{\n^}bE 11100011111110001001000010001111100011110101000101001101011110110101110001101110011001101110001111111000100100001000111110001111010100010100110101111011010111000110111001011110011111010101100111100011111110001001000010001111100011110101000101001101011110110101110001101110011001101110001111111000100100001000111110001111010100010100110101111011010111000110111001011110011111010110001001000101 e3f8908f8f514d7b5c6e66e3f8908f8f514d7b5c6e5e7d59e3f8908f8f514d7b5c6e66e3f8908f8f514d7b5c6e5e7d6245
EUC-JP 脛随讐M{\nf脛随讐M{\n^}Y脛随讐M{\nf脛随讐M{\n^}bE 11100110111110101011111111101111101111011011001001001101011110110101110001101110011001101110011011111010101111111110111110111101101100100100110101111011010111000110111001011110011111010101100111100110111110101011111111101111101111011011001001001101011110110101110001101110011001101110011011111010101111111110111110111101101100100100110101111011010111000110111001011110011111010110001001000101 e6fabfefbdb24d7b5c6e66e6fabfefbdb24d7b5c6e5e7d59e6fabfefbdb24d7b5c6e66e6fabfefbdb24d7b5c6e5e7d6245
UTF-8 脛随讐M{\nf脛随讐M{\n^}Y脛随讐M{\nf脛随讐M{\n^}bE 11101000100001001001101111101001100110101000111111101000101011101001000001001101011110110101110001101110011001101110100010000100100110111110100110011010100011111110100010101110100100000100110101111011010111000110111001011110011111010101100111101000100001001001101111101001100110101000111111101000101011101001000001001101011110110101110001101110011001101110100010000100100110111110100110011010100011111110100010101110100100000100110101111011010111000110111001011110011111010110001001000101 e8849be99a8fe8ae904d7b5c6e66e8849be99a8fe8ae904d7b5c6e5e7d59e8849be99a8fe8ae904d7b5c6e66e8849be99a8fe8ae904d7b5c6e5e7d6245
UHC 脛?讐M{\nf脛?讐M{\n^}Y脛?讐M{\nf脛?讐M{\n^}bE 110011001110101100111111111000101100001001001101011110110101110001101110011001101100110011101011001111111110001011000010010011010111101101011100011011100101111001111101010110011100110011101011001111111110001011000010010011010111101101011100011011100110011011001100111010110011111111100010110000100100110101111011010111000110111001011110011111010110001001000101 cceb3fe2c24d7b5c6e66cceb3fe2c24d7b5c6e5e7d59cceb3fe2c24d7b5c6e66cceb3fe2c24d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)