To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???M{\nf???M{\n^}Y???M{\nf???M{\n^}bE 00111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010101100100111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010110001001000101 3f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d593f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d6245
SJIS-WIN 胝欠升M{\nf胝欠升M{\n^}Y胝欠升M{\nf胝欠升M{\n^}bE 11100011111100011000110010000111100011111010000101001101011110110101110001101110011001101110001111110001100011001000011110001111101000010100110101111011010111000110111001011110011111010101100111100011111100011000110010000111100011111010000101001101011110110101110001101110011001101110001111110001100011001000011110001111101000010100110101111011010111000110111001011110011111010110001001000101 e3f18c878fa14d7b5c6e66e3f18c878fa14d7b5c6e5e7d59e3f18c878fa14d7b5c6e66e3f18c878fa14d7b5c6e5e7d6245
EUC-JP 胝欠升M{\nf胝欠升M{\n^}Y胝欠升M{\nf胝欠升M{\n^}bE 11100110111100111011011111100111101111101010001101001101011110110101110001101110011001101110011011110011101101111110011110111110101000110100110101111011010111000110111001011110011111010101100111100110111100111011011111100111101111101010001101001101011110110101110001101110011001101110011011110011101101111110011110111110101000110100110101111011010111000110111001011110011111010110001001000101 e6f3b7e7bea34d7b5c6e66e6f3b7e7bea34d7b5c6e5e7d59e6f3b7e7bea34d7b5c6e66e6f3b7e7bea34d7b5c6e5e7d6245
UTF-8 胝欠升M{\nf胝欠升M{\n^}Y胝欠升M{\nf胝欠升M{\n^}bE 11101000100000111001110111100110101011001010000011100101100011011000011101001101011110110101110001101110011001101110100010000011100111011110011010101100101000001110010110001101100001110100110101111011010111000110111001011110011111010101100111101000100000111001110111100110101011001010000011100101100011011000011101001101011110110101110001101110011001101110100010000011100111011110011010101100101000001110010110001101100001110100110101111011010111000110111001011110011111010110001001000101 e8839de6aca0e58d874d7b5c6e66e8839de6aca0e58d874d7b5c6e5e7d59e8839de6aca0e58d874d7b5c6e66e8839de6aca0e58d874d7b5c6e5e7d6245
UHC ?欠升M{\nf?欠升M{\n^}Y?欠升M{\nf?欠升M{\n^}bE 001111111111110111100010111000111010111001001101011110110101110001101110011001100011111111111101111000101110001110101110010011010111101101011100011011100101111001111101010110010011111111111101111000101110001110101110010011010111101101011100011011100110011000111111111111011110001011100011101011100100110101111011010111000110111001011110011111010110001001000101 3ffde2e3ae4d7b5c6e663ffde2e3ae4d7b5c6e5e7d593ffde2e3ae4d7b5c6e663ffde2e3ae4d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)