To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???k{\nf???k{\n^}Y???k{\nf???k{\n^}bE 00111111001111110011111101101011011110110101110001101110011001100011111100111111001111110110101101111011010111000110111001011110011111010101100100111111001111110011111101101011011110110101110001101110011001100011111100111111001111110110101101111011010111000110111001011110011111010110001001000101 3f3f3f6b7b5c6e663f3f3f6b7b5c6e5e7d593f3f3f6b7b5c6e663f3f3f6b7b5c6e5e7d6245
SJIS-WIN 羮球けk{\nf羮球けk{\n^}Y羮球けk{\nf羮球けk{\n^}bE 11100011101111001000101110000101100000101010111101101011011110110101110001101110011001101110001110111100100010111000010110000010101011110110101101111011010111000110111001011110011111010101100111100011101111001000101110000101100000101010111101101011011110110101110001101110011001101110001110111100100010111000010110000010101011110110101101111011010111000110111001011110011111010110001001000101 e3bc8b8582af6b7b5c6e66e3bc8b8582af6b7b5c6e5e7d59e3bc8b8582af6b7b5c6e66e3bc8b8582af6b7b5c6e5e7d6245
EUC-JP 羮球けk{\nf羮球けk{\n^}Y羮球けk{\nf羮球けk{\n^}bE 11100110101111101011010111100101101001001011000101101011011110110101110001101110011001101110011010111110101101011110010110100100101100010110101101111011010111000110111001011110011111010101100111100110101111101011010111100101101001001011000101101011011110110101110001101110011001101110011010111110101101011110010110100100101100010110101101111011010111000110111001011110011111010110001001000101 e6beb5e5a4b16b7b5c6e66e6beb5e5a4b16b7b5c6e5e7d59e6beb5e5a4b16b7b5c6e66e6beb5e5a4b16b7b5c6e5e7d6245
UTF-8 羮球けk{\nf羮球けk{\n^}Y羮球けk{\nf羮球けk{\n^}bE 11100111101111101010111011100111100100001000001111100011100000011001000101101011011110110101110001101110011001101110011110111110101011101110011110010000100000111110001110000001100100010110101101111011010111000110111001011110011111010101100111100111101111101010111011100111100100001000001111100011100000011001000101101011011110110101110001101110011001101110011110111110101011101110011110010000100000111110001110000001100100010110101101111011010111000110111001011110011111010110001001000101 e7beaee79083e381916b7b5c6e66e7beaee79083e381916b7b5c6e5e7d59e7beaee79083e381916b7b5c6e66e7beaee79083e381916b7b5c6e5e7d6245
UHC ?球けk{\nf?球けk{\n^}Y?球けk{\nf?球けk{\n^}bE 001111111100111110111001101010101011000101101011011110110101110001101110011001100011111111001111101110011010101010110001011010110111101101011100011011100101111001111101010110010011111111001111101110011010101010110001011010110111101101011100011011100110011000111111110011111011100110101010101100010110101101111011010111000110111001011110011111010110001001000101 3fcfb9aab16b7b5c6e663fcfb9aab16b7b5c6e5e7d593fcfb9aab16b7b5c6e663fcfb9aab16b7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)