To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???^{\nf???^{\n^}Y???^{\nf???^{\n^}bE 00111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010101100100111111001111110011111101011110011110110101110001101110011001100011111100111111001111110101111001111011010111000110111001011110011111010110001001000101 3f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d593f3f3f5e7b5c6e663f3f3f5e7b5c6e5e7d6245
SJIS-WIN 羝碁雑^{\nf羝碁雑^{\n^}Y羝碁雑^{\nf羝碁雑^{\n^}bE 11100011101101101000110011101001100011100100011101011110011110110101110001101110011001101110001110110110100011001110100110001110010001110101111001111011010111000110111001011110011111010101100111100011101101101000110011101001100011100100011101011110011110110101110001101110011001101110001110110110100011001110100110001110010001110101111001111011010111000110111001011110011111010110001001000101 e3b68ce98e475e7b5c6e66e3b68ce98e475e7b5c6e5e7d59e3b68ce98e475e7b5c6e66e3b68ce98e475e7b5c6e5e7d6245
EUC-JP 羝碁雑^{\nf羝碁雑^{\n^}Y羝碁雑^{\nf羝碁雑^{\n^}bE 11100110101110001011100011101011101110111010100001011110011110110101110001101110011001101110011010111000101110001110101110111011101010000101111001111011010111000110111001011110011111010101100111100110101110001011100011101011101110111010100001011110011110110101110001101110011001101110011010111000101110001110101110111011101010000101111001111011010111000110111001011110011111010110001001000101 e6b8b8ebbba85e7b5c6e66e6b8b8ebbba85e7b5c6e5e7d59e6b8b8ebbba85e7b5c6e66e6b8b8ebbba85e7b5c6e5e7d6245
UTF-8 羝碁雑^{\nf羝碁雑^{\n^}Y羝碁雑^{\nf羝碁雑^{\n^}bE 11100111101111101001110111100111101000101000000111101001100110111001000101011110011110110101110001101110011001101110011110111110100111011110011110100010100000011110100110011011100100010101111001111011010111000110111001011110011111010101100111100111101111101001110111100111101000101000000111101001100110111001000101011110011110110101110001101110011001101110011110111110100111011110011110100010100000011110100110011011100100010101111001111011010111000110111001011110011111010110001001000101 e7be9de7a281e99b915e7b5c6e66e7be9de7a281e99b915e7b5c6e5e7d59e7be9de7a281e99b915e7b5c6e66e7be9de7a281e99b915e7b5c6e5e7d6245
UHC ?碁?^{\nf?碁?^{\n^}Y?碁?^{\nf?碁?^{\n^}bE 0011111111010001101100110011111101011110011110110101110001101110011001100011111111010001101100110011111101011110011110110101110001101110010111100111110101011001001111111101000110110011001111110101111001111011010111000110111001100110001111111101000110110011001111110101111001111011010111000110111001011110011111010110001001000101 3fd1b33f5e7b5c6e663fd1b33f5e7b5c6e5e7d593fd1b33f5e7b5c6e663fd1b33f5e7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)