To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???M{\nf???M{\n^}Y???M{\nf???M{\n^}bE 00111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010101100100111111001111110011111101001101011110110101110001101110011001100011111100111111001111110100110101111011010111000110111001011110011111010110001001000101 3f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d593f3f3f4d7b5c6e663f3f3f4d7b5c6e5e7d6245
SJIS-WIN 羝取燦M{\nf羝取燦M{\n^}Y羝取燦M{\nf羝取燦M{\n^}bE 11100011101101101000111011100110100011100101011101001101011110110101110001101110011001101110001110110110100011101110011010001110010101110100110101111011010111000110111001011110011111010101100111100011101101101000111011100110100011100101011101001101011110110101110001101110011001101110001110110110100011101110011010001110010101110100110101111011010111000110111001011110011111010110001001000101 e3b68ee68e574d7b5c6e66e3b68ee68e574d7b5c6e5e7d59e3b68ee68e574d7b5c6e66e3b68ee68e574d7b5c6e5e7d6245
EUC-JP 羝取燦M{\nf羝取燦M{\n^}Y羝取燦M{\nf羝取燦M{\n^}bE 11100110101110001011110011101000101110111011100001001101011110110101110001101110011001101110011010111000101111001110100010111011101110000100110101111011010111000110111001011110011111010101100111100110101110001011110011101000101110111011100001001101011110110101110001101110011001101110011010111000101111001110100010111011101110000100110101111011010111000110111001011110011111010110001001000101 e6b8bce8bbb84d7b5c6e66e6b8bce8bbb84d7b5c6e5e7d59e6b8bce8bbb84d7b5c6e66e6b8bce8bbb84d7b5c6e5e7d6245
UTF-8 羝取燦M{\nf羝取燦M{\n^}Y羝取燦M{\nf羝取燦M{\n^}bE 11100111101111101001110111100101100011111001011011100111100001111010011001001101011110110101110001101110011001101110011110111110100111011110010110001111100101101110011110000111101001100100110101111011010111000110111001011110011111010101100111100111101111101001110111100101100011111001011011100111100001111010011001001101011110110101110001101110011001101110011110111110100111011110010110001111100101101110011110000111101001100100110101111011010111000110111001011110011111010110001001000101 e7be9de58f96e787a64d7b5c6e66e7be9de58f96e787a64d7b5c6e5e7d59e7be9de58f96e787a64d7b5c6e66e7be9de58f96e787a64d7b5c6e5e7d6245
UHC ?取燦M{\nf?取燦M{\n^}Y?取燦M{\nf?取燦M{\n^}bE 001111111111011010100010111100111011111001001101011110110101110001101110011001100011111111110110101000101111001110111110010011010111101101011100011011100101111001111101010110010011111111110110101000101111001110111110010011010111101101011100011011100110011000111111111101101010001011110011101111100100110101111011010111000110111001011110011111010110001001000101 3ff6a2f3be4d7b5c6e663ff6a2f3be4d7b5c6e5e7d593ff6a2f3be4d7b5c6e663ff6a2f3be4d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)