To what bitstring a character(s) is encoded in each character set?

Input one character or short letters and click "Convert."


(UTF-8)
Charset Character Bit string (binary) Bit String (hexadecimal)
ISO-8859-1 ???m{\nf???m{\n^}Y???m{\nf???m{\n^}bE 00111111001111110011111101101101011110110101110001101110011001100011111100111111001111110110110101111011010111000110111001011110011111010101100100111111001111110011111101101101011110110101110001101110011001100011111100111111001111110110110101111011010111000110111001011110011111010110001001000101 3f3f3f6d7b5c6e663f3f3f6d7b5c6e5e7d593f3f3f6d7b5c6e663f3f3f6d7b5c6e5e7d6245
SJIS-WIN 箏矗m{\nf箏矗m{\n^}Y箏矗m{\nf箏矗m{\n^}bE 11100010101101011110000111011110111101011011010101101101011110110101110001101110011001101110001010110101111000011101111011110101101101010110110101111011010111000110111001011110011111010101100111100010101101011110000111011110111101011011010101101101011110110101110001101110011001101110001010110101111000011101111011110101101101010110110101111011010111000110111001011110011111010110001001000101 e2b5e1def5b56d7b5c6e66e2b5e1def5b56d7b5c6e5e7d59e2b5e1def5b56d7b5c6e66e2b5e1def5b56d7b5c6e5e7d6245
EUC-JP 箏矗?m{\nf箏矗?m{\n^}Y箏矗?m{\nf箏矗?m{\n^}bE 111001001011011111100010111000000011111101101101011110110101110001101110011001101110010010110111111000101110000000111111011011010111101101011100011011100101111001111101010110011110010010110111111000101110000000111111011011010111101101011100011011100110011011100100101101111110001011100000001111110110110101111011010111000110111001011110011111010110001001000101 e4b7e2e03f6d7b5c6e66e4b7e2e03f6d7b5c6e5e7d59e4b7e2e03f6d7b5c6e66e4b7e2e03f6d7b5c6e5e7d6245
UTF-8 箏矗m{\nf箏矗m{\n^}Y箏矗m{\nf箏矗m{\n^}bE 11100111101011101000111111100111100111111001011111101110100100001010000001101101011110110101110001101110011001101110011110101110100011111110011110011111100101111110111010010000101000000110110101111011010111000110111001011110011111010101100111100111101011101000111111100111100111111001011111101110100100001010000001101101011110110101110001101110011001101110011110101110100011111110011110011111100101111110111010010000101000000110110101111011010111000110111001011110011111010110001001000101 e7ae8fe79f97ee90a06d7b5c6e66e7ae8fe79f97ee90a06d7b5c6e5e7d59e7ae8fe79f97ee90a06d7b5c6e66e7ae8fe79f97ee90a06d7b5c6e5e7d6245
UHC 箏矗?m{\nf箏矗?m{\n^}Y箏矗?m{\nf箏矗?m{\n^}bE 111011101011010011110101101110000011111101101101011110110101110001101110011001101110111010110100111101011011100000111111011011010111101101011100011011100101111001111101010110011110111010110100111101011011100000111111011011010111101101011100011011100110011011101110101101001111010110111000001111110110110101111011010111000110111001011110011111010110001001000101 eeb4f5b83f6d7b5c6e66eeb4f5b83f6d7b5c6e5e7d59eeb4f5b83f6d7b5c6e66eeb4f5b83f6d7b5c6e5e7d6245

SJIS-Win,EUC-JP: Classic charsets mainly used as Japanese encoding set on Windows(SJIS-Win=CP932) and UNIX(EUC-JP)